Publié il y a 67 mois
3D Animator
@ AdGlobe
Montréal, Québec
En bref
AdGlobe is hiring a full-time 3D Animator to create and validate character animations for video games in Unreal Engine and Maya. The role involves documenting the artistic chart, working with programmers and TDs, and playing the game to catch animation issues. The posting requires 3-5 years of video game animation experience and offers 4 weeks vacation, 10 personal days, and a flexible schedule.
Responsabilités :
- Create and document character animation charts from creative direction
- Validate animations against the artistic style guide
- Integrate animations with programmers and TDs
- Play the game to detect animation issues
Résumé des exigences :
- 3-5 years of video game animation experience
- Strong knowledge of Maya and Unreal Engine
- Understanding of body mechanics and animation theory
- Experience with character and animation pipelines
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2021-05-03
- Première détection par notre source
- 2026-10-11
- Mise à jour du dossier source
- 2026-10-11
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Intermédiaire |
| Domaine | Design et création |
| Expérience | 3 an(s) et plus |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Congés payés généreux, Horaire flexible |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
AdGlobe
| Champ | Valeur |
|---|---|
| Offres sur Jobsy | 4 |
Company Description
Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.
We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.
Job Description
Responsibilities
- Create and document the artistic chart of the animation based on the creative and artistic direction
- Follow up on and validate the animations produced, ensuring that the artistic charter is being followed
- Capable of being autonomous and reports to their Lead when there are unforeseen issues/cost related to animation systems
- Has a good knowledge of Unreal engine and animation tools and their constraints
- Work closely with programmers and TDs to integrate the animations
- Play the game to detect problems and issues and ensure the regularity of character animations
- Produces high quality animations while fitting the style and aesthetics of the game
- Have the skills to offer creative input on the tasks assigned
- Good communication skills
- All other related tasks
- Autonomous
- Motivated
Qualifications
- Minimum of 3-5 years experience in video game animation is mandatory
- Strong understanding of body mechanics and realistic animation for bipeds and animals
- Game experience is a must;
- Relevant software experience - Maya;
- Good knowledge of Unreal engine
- Good understanding of animation theory and techniques
- Experience and understanding of character and animation pipelines and character setup
- Attention to details
- Team worker with an open mind
- Open to criticisme
- Good collaboration with members of the animation team and other team members on the project.
- Passion for making and playing great games, with an awareness of current titles and industry trends.
- Must be able to work in Canada
Bonus points
· Team player that is not afraid to get their hands dirty
· Japanese language knowledge, written or spoken
Knowledge of 3DS Max
Additional Information
4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.
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