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Blender Generalist - Visual Development Artist

@ Framestore

Montréal, Québec

Sur placeTemps pleinTemporaire
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Framestore is hiring a Blender Generalist for its Visual Development team in Montreal, working on film and episodic productions. The role covers modelling, sculpting, look development, lighting and rendering across creatures, environments and FX, with a strong portfolio and film VFX experience expected. The posting lists the role as full-time and temporary.

Responsabilités :

  • Develop photorealistic visual development assets from blockout to final frame
  • Sculpt creatures, build environments and art-direct FX moments
  • Build look development and lighting setups in Blender
  • Use Geometry Nodes and simulation for procedural iteration
  • Hand off clean, well-structured scenes to supervisors and the HOD

Résumé des exigences :

  • Extensive Blender experience across the full generalist pipeline
  • Strong portfolio in frame and shot composition
  • Solid film VFX 3D process experience
  • Shader and material creation in Blender's node system
  • Ability to take direction and keep scenes organised

Outils et compétences

Source et dates

Site carrière / système de candidatures · recruitee

Date publiée par l’employeur
2026-08-21
Première détection par notre source
2026-10-10
Mise à jour du dossier source
2026-11-10

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

DomaineDesign et création
Heures par semaine40 (estimé)
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Framestore

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

We combine talent and technology to reframe the possible in film, content, advertising and immersive experience.

Description complète de l’entreprise

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences. Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects. Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation. We have studios in London, Montreal, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers

Abonnés LinkedIn
243 699
Personnes associées sur LinkedIn
3 411
Bureaux déclarés
  • 28 Chancery Lane, London, England, GB
  • 133 Spring Street, New York, NY 10012, US
  • 3401 Exposition Blvd, Santa Monica, California 90404, US
  • 820 W Jackson Blvd, Chicago, Illinois 60607, US
  • 476 St Kilda Rd, Level 4, Melbourne, Victoria 3004, AU
  • NESCO IT Park, Goregaon, Mumbai, Maharashtra 400063, IN
  • 5455 Av. de Gaspé, Montreal, Quebec QC H2T 3B3, CA
  • 50 W 2nd Ave, Vancouver, British Columbia V5Y 1B3, CA
Autres noms enregistrés
  • Framestore
Spécialités
  • Production
  • Animation
  • Design
  • Digital
  • Advertising
  • Concept Art
  • Film
  • Games
  • Music Videos
  • Television
  • Title Sequences
  • Previsualisation
  • Software Development
  • VR
  • Data visualisation
  • VFX
  • Motion Capture
  • Digital installation
  • AR
  • Colour
  • Immersive
  • and Realtime
Le profil indique une agence de recrutement
Non

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences. Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects. Our portfolio of work is underpinned by an industry-leading expertise in…

ChampValeur
SecteurAnimation and Post-production
Taille1,001-5,000 employees
Siège socialLondon, England
Type d’organisationPrivately Held
Fondée en1986
SpécialitésProductionAnimationDesignDigitalAdvertisingConcept ArtFilmGamesMusic VideosTelevision
Offres sur Jobsy5
LinkedInVoir la page
Description

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. As part of our Visual Development team, you’ll bridge the gap between initial concepting and final VFX execution.

Blender is central to how our VisDev team designs and crafts key sequences early in production - extensively powering our work on shows like IF, Loki S2, and How To Train Your Dragon, to name only a few.

With Blender as your primary tool, you’ll move fluidly between modelling, look development, lighting and rendering - equally comfortable turning your hand to creatures, environments and FX - to define visual benchmarks and answer creative and technical questions early across a wide range of subject matter.

What you’ll do:

  • Develop high-end, photorealistic visual development assets across a broad range of subject matter - from creatures and characters to full environments and complex FX - taking designs from blockout through to finished frame.

  • Sculpt and detail creatures, build and dress environments, and art-direct FX moments (destruction, fluids, smoke, particles) to establish look, scale and mood early.

  • Work end-to-end in Blender - modelling, sculpting, shading and texturing, lighting and rendering - picking up whichever part of the pipeline a given problem needs.

  • Build look development and lighting setups that hold up to photoreal scrutiny, and create shaders and materials using Blender’s node system.

  • Use procedural and node-based workflows, such as Geometry Nodes and simulation, to explore and iterate on environments and FX at pace.

  • Collaborate with supervisors and the HOD to ensure your work supports a smooth transition into 2D/3D production, handing off clean, well-structured scenes.

  • Communicate your creative process clearly, breaking down complex technical workflows for both artists and stakeholders, and fostering a culture of continuous learning and process sharing.

What we’re looking for:

  • Extensive Blender experience across the full generalist pipeline - modelling, sculpting, UVs, shading/texturing, lighting and rendering.

  • A visual background with a strong portfolio in frame and shot composition.

  • Solid experience in film VFX 3D processes and a good grasp of cinematography in virtual environments.

  • Confidence in building look development and lighting that stands up to photoreal scrutiny, including shader/material creation in Blender’s node system.

  • A proactive approach to identifying and resolving visual issues while maintaining quality and logic.

  • The ability to take direction well while maintaining organised scenes, .blend files, node setups, and documents.

You might also have

  • Geometry Nodes and other procedural or node-based workflows (and comfort scripting small tools where useful).

  • Working knowledge of complementary DCCs (e.g. Maya, Houdini, ZBrush, Substance, Nuke).

  • Experience with Digital Matte Painting, or simulation and FX work (cloth, fluids, particles, hair/fur).

  • Familiarity with Texture packages like Mari and a working knowledge of practical cameras, lighting, or physics.

Accessibility Statement

Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.

Application Process & Deadline

To apply, please complete the linked application form or email your resume and portfolio to [email protected] with the subject line: Film Blender Generalist - Montreal

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we’re happy to help.

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