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Publié le mois dernier

Cinematic Lighting Artist

@ Eidos-Montréal

Montréal, Québec

3+ ans d’expérience
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SIGNAUX

En bref

Eidos-Montréal is hiring an intermediate or senior Cinematic Lighting Artist, a full-time permanent role reporting to the Lighting Technical Director. The work involves turning concept illustrations into real-time lighting for cinematics and environments in Unreal, within game engine limits. The posting describes a hybrid arrangement and a flexible schedule, plus group insurance, group RRSP, family telemedicine and a bonus system.

Responsabilités :

  • Translate concept illustrations into real-time lighting visuals
  • Create quality lighting for cinematics and environments
  • Collaborate with lighting, art, level design and VFX teams
  • Use Unreal to deliver high-quality, technically sound final products

Résumé des exigences :

  • Diploma in 3D or equivalent training
  • 3 to 5 years of industry lighting experience
  • At least one published title as a lighting artist
  • Knowledge of lighting basics, composition and PBR

Outils et compétences

Avantages mentionnés

Régime de retraiteCongés payés
Source et dates

Site carrière / système de candidatures · dayforce-feed

Date publiée par l’employeur
2026-10-04
Première détection par notre source
2026-10-13
Mise à jour du dossier source
2026-10-13

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauIntermédiaire
DomaineDesign et création
Expérience3 an(s) et plus
Heures par semaine40 (estimé)
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
FormationCollégial (DEC) (exigé)
Domaines d’études3D art, Animation, Digital art
Avantages mentionnésHoraire flexible, Régime de retraite, Prime de rendement

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Eidos-Montréal

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Our mission: Crafting Emotions. Visit our website for all our available openings!

Description complète de l’entreprise

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com

Abonnés LinkedIn
57 091
Personnes associées sur LinkedIn
418
Bureaux déclarés
  • 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
Catégories d’activité
  • Gaming
  • Video Game Publishing
  • Media and communication
Autres noms enregistrés
  • Eidos-Montréal
Le profil indique une agence de recrutement
Non
Investissement total déclaré
0

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…

ChampValeur
SecteurComputer Games
Taille201-500 employees
Siège socialMontreal, Quebec
Type d’organisationPublic Company
Fondée en2007
Offres sur Jobsy6
LinkedInVoir la page
Description


Cinematic Lighting Artist Intermediate or Senior

Reports to: Lighting Technical Director

Permanent – Full-Time

What you will do:

  • Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine;
  • Create quality lighting for cinematics and environments.
  • Collaborate closely with the lead lighting artist, level designer, cinematics and environments artists, visual effects and technical artists to develop lighting solutions aligned with design and artistic objectives;
  • Use Unreal to deliver a final product that is high quality, both visually and technically.

What you bring:

  • Diploma in 3D and/or other equivalent training;
  • 3 to 5 years industry experience as a lighting artist with significant knowledge in cinematics lighting, real time and pre-rendered;
  • At least 1 published title, preferably next-generation, as a lighting artist;
  • Knowledge of lighting basics, composition, physics-based rendering (PBR);
  • Be proactive in seeking feedback and communicating with the Lighting Manager, Art Director and other relevant departments.

Even better if you have:

  • In-depth knowledge of video game production trades;
  • In-depth knowledge of the technical constraints of game machines and platforms;
  • Knowledge of Photoshop.

Why join us?

  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.

Please note: your application is reviewed by a real human being — not an NPC, not an AI.

Come create emotion with us!



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