Publié il y a 12 jours
Economy Designer
@ Ubisoft
Montréal, Québec
En bref
Ubisoft is hiring an Economy Designer to operate and maintain the core progression and reward systems of Rainbow Six Siege. The role runs the Battle Pass and tunes progression, rewards and seasonal pacing, working with the Senior Economy Designer, the Monetization team and the Analyst to simulate and monitor the game's economy. The posting states full-time employment and asks for fluency in French.
Responsabilités :
- Operate Battle Pass rewards and progression
- Tune XP, reputation and event reward systems
- Design reward pacing across seasons
- Simulate impact of balancing changes with the Analyst
- Maintain design and balancing documentation
Résumé des exigences :
- 2 to 5 years of game design experience
- Live-service or GaaS experience preferred
- Strong analytical and math skills
- Comfort with modeling and simulation tools
- Fluency in French
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-10-29
- Première détection par notre source
- 2026-10-29
- Mise à jour du dossier source
- 2026-10-29
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Intermédiaire |
| Domaine | Gestion de produit |
| Expérience | 2 an(s) et plus |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | French |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 125 |
| Voir la page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.
They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes.
WHAT YOU'LL DO
Game Design
- Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap
- Tune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets
- Partner with other design teams to improve onboarding rewards and seasonal engagement
- Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers
- Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions
- Bring creativity to reward and progression features while staying aligned with the game's overall vision
- Help document designs and balancing changes, and keep this documentation up to date
Economics and statistics
- Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis
- Work with the Analyst to produce seasonal extractions on the game's economic performance
- Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation
- Support the definition of metrics and data collection needs related to progression and reward systems
- Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals
Qualifications
WHAT YOU'LL BRING
- 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles
- Interest in and foundational knowledge of economics and player progression systems
- Comfortable working with quantitative data and simulation tools
- Strong passion for gaming, particularly competitive/live-service titles
- Strong analytical and math skills
- Ability to model, tune, and simulate reward and progression systems
- Collaborate and communicate constructively across design, monetization, and analytics teams
- Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
- Good understanding of player motivation drivers, learning theories, and progression pacing
- Awareness of Acquisition, Retention, and Monetization levers and game business models
- Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.)
- Ability to conduct and synthesize competitive benchmarks into actionable recommendations
- Seeks improvement constantly (takes initiative, challenges themselves)
- Creative, with the ability to propose features aligned with the game's vision
- Rigorous documentation habits, keeping design and balancing information clear and up to date
- Fluency in French
Journal
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