Postuler

Publié il y a 3 mois

Member of Technical Staff - Simulation

@ Veeda AI

Toronto, Ontario

HybrideTemps plein
Postuler
SIGNAUX

En bref

Veeda AI is hiring a Member of Technical Staff for simulation work on multimodal foundation world models for Physical AI. The role covers simulator integration, synthetic data generation, scene and asset pipelines, and environment APIs and fidelity benchmarks. The posting states a full-time employment type but no pay, location, or work arrangement.

Responsabilités :

  • Connect world models to existing simulator APIs
  • Build procedural scene and articulated asset pipelines
  • Generate synthetic success and failure data
  • Keep simulation rollouts replayable under fixed seeds
  • Own environment APIs and fidelity regression benchmarks

Résumé des exigences :

  • Bachelor's degree or equivalent hands-on experience
  • Experience building a physics engine or simulation framework
  • Strong C++ and Python skills
  • GPU programming in CUDA, NVIDIA Warp, or equivalent
  • Expertise in 3D content pipelines and fidelity measurement

Outils et compétences

Source et dates

Site carrière / système de candidatures · ashby

Date publiée par l’employeur
2026-08-19
Première détection par notre source
2026-10-08
Mise à jour du dossier source
2026-10-22

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauIntermédiaire
DomaineDéveloppement logiciel
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
FormationBaccalauréat (préféré)
Domaines d’étudesComputer Science, Computer Graphics, Robotics

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Veeda AI

Profil d’entreprise sauvegardé

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Scaling Physical AI through Interactive Learning in Simulated Reality

Description complète de l’entreprise

Scaling Physical AI through Interactive Learning

Personnes associées sur LinkedIn
3
Autres noms enregistrés
  • Veeda AI
Le profil indique une agence de recrutement
Non

Scaling Physical AI through Interactive Learning

ChampValeur
SecteurArtificial Intelligence
Taille11-50 employees
Type d’organisationPrivately Held
Fondée en2026
Offres sur Jobsy10
LinkedInVoir la page
Description

Member of Technical Staff - Simulation

About Us

Veeda AI is building the next generation of multimodal foundation world models for Physical AI. We're a small, fast-moving team of engineers and researchers from leading AI labs, tackling some of the most challenging problems at the intersection of AI, robotics, and embodied intelligence. If you're excited about pushing the boundaries of what's possible with Physical AI, you'll have the opportunity to make an outsized impact from day one.

Responsibilities

  • Simulator integration: Help us connect our world models to existing simulator APIs that customers are familiar with (Isaac Lab, Carla, etc).

  • Harness engineering: Rethink "classical" to become a physical AI equivalent of an LLM coding harness.

  • Synthetic data generation: Own the moment when the world model and policy close the loop, collect success/failure cases of both algorithms.

  • Scene & Asset Pipelines: Build procedural scene generation and articulated asset authoring on OpenUSD, URDF, and MJCF, with automated convex decomposition, inertial-property assignment, and the QA that stops a broken asset reaching a training run.

  • Throughput & Determinism: Help us keep rollouts replayable under a fixed seed and configuration so a regression can be bisected.

  • Environment API & Fidelity: Own the interface policy training runs against (Gymnasium-style APIs, Isaac Lab managers) and the regression benchmarks that score both task success and divergence from real-hardware traces.

Requirements

  • Bachelor's degree or equivalent hands-on experience in Computer Science, Computer Graphics, Robotics, or a related technical field.

  • Experience building or substantially extending a physics engine or simulation framework (Newton, MuJoCo, PhysX, or something proprietary).

  • Strong C++ and Python skills and experience writing GPU code in CUDA, NVIDIA Warp, or an equivalent data-parallel framework.

  • Fluency in 3D content pipelines (OpenUSD, glTF, meshes, materials, coordinate frames, units, inertias) and their intricacies.

  • Ability to measure simulation fidelity and close quantified gaps between simulators and the hardware they model.

Nice to Have

  • Development experience with OpenUSD tooling or Omniverse Kit extensions.

  • Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes).

  • Experience with differentiable simulation or gradient-based system identification.

  • Experience building 3D Gaussian splatting or NeRF reconstruction pipelines with simulatable outputs.

  • Sensor modeling skills using real device characterization data (lidar, radar, event cameras, tactile arrays).

  • Contributions to open-source simulation projects (Newton, MuJoCo Warp, Isaac Lab, mjlab).

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