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Senior Content Rigger (Contract) - Sledgehammer Games

@ SLEDGEHAMMER GAMES TORONTO ULC

Ontario

Temps plein5+ ans d’expérience
Postuler
SIGNAUX

En bref

Sledgehammer Games Toronto ULC is hiring a Senior Content Rigger on a temporary fixed-term contract of up to one year, hybrid in Toronto or remote in Canada. The role rigs and skins character, vehicle and prop assets, builds animation pipeline tools, and oversees an external rigging team. Base pay is $97,606 to $128,974 CAD per year.

Responsabilités :

  • Rig and skin characters, vehicles and props
  • Build tools and pipeline for the animation team
  • Set up dynamics, hair and in-game physics
  • Oversee and give feedback to the external rigging team
  • Coordinate timelines with production

Résumé des exigences :

  • 5+ years in games industry, 5+ years on console
  • Solid knowledge of Maya
  • Knowledge of Unreal or Unity
  • Experience working with external developers
  • Degree or certificate in computer science, graphic arts or related field

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vue
Source et dates

Site carrière / système de candidatures · workday

Date publiée par l’employeur
2026-09-29
Première détection par notre source
2026-10-08
Mise à jour du dossier source
2026-11-02

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDesign et création
Expérience5 an(s) et plus
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Candidatures encouragéesFemmes
FormationCollégial (DEC) (préféré)
Domaines d’étudesComputer Science, Graphic Art
Avantages mentionnésAide à la réinstallation, Prime de rendement

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

SLEDGEHAMMER GAMES TORONTO ULC

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

We are Game Makers.

Description complète de l’entreprise

Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.

Abonnés LinkedIn
78 217
Personnes associées sur LinkedIn
458
Bureaux déclarés
  • Foster City, CA, US
  • Melbourne, VIC, AU
  • Guildford, GB
  • Toronto, CA
Catégories d’activité
  • Publishing
  • Computer
  • Video Games
Autres noms enregistrés
  • SLEDGEHAMMER GAMES UK LIMITED
  • SLEDGEHAMMER GAMES TORONTO ULC
  • Sledgehammer Games
Spécialités
  • Video Games
  • Art
  • Design
  • Engineering
  • Programming
  • VFX
  • UX
  • UI
  • Quality Assurance
  • Gaming
  • Audio
  • and Entertainment
Le profil indique une agence de recrutement
Non
Investissement total déclaré
0

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game…

ChampValeur
SecteurSoftware Development
Taille201-500 employees
Siège socialFoster City, CA
Type d’organisationPublic Company
Fondée en2009
SpécialitésVideo GamesArtDesignEngineeringProgrammingVFXUXUIQuality AssuranceGaming
Offres sur Jobsy10
LinkedInVoir la page
Description

Job Title:

Senior Content Rigger (Contract) - Sledgehammer Games

Requisition ID:

R028210

Job Opening Type:

Backfill Headcount

Job Description:

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

We are looking for passionate and talented individuals to join our team. In this role you will partner closely with our teams at our other studio locations in the United States, Canada, U.K. and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.


Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.


Please note: This is a Temporary Fixed-Term Contract, up to one (1) year. This opportunity can be either a Hybrid position based in our Toronto Studio or Remote in Canada. Existing work authorization is required.


Your Mission

You will be rigging and skinning complex character, vehicle, and prop assets as well as building tooling to support the animation team and animation pipeline. You will help push the runtime quality of hair, dynamics and physics on skinned assets using in-game. Help oversee external rigging team, coordinate with production on timelines and manage feedback to retain the high quality bar.

  • Oversee external dev for rigging, providing feedback and documentation to ensure quality is present.
  • Rigging and skinning characters, weapons, and vehicles. Including dynamics and simulations.
  • Improving and designing pipeline and workflow
  • Building tools and processes that facilitate content authoring with an emphasis on user experience, quality and efficiency
  • Dynamics and in-game physics setup, R&D, debugging and optimization
  • Cloth/Hair simulation ability In Maya or Game Is a huge plus

Player Profile

  • Degree or Certificate in Computer Science, Graphic Art or a related field
  • 5+ years of experience in the games industry with 5+ years of experience on console game development
  • Developing pipeline and workflow
  • Solid knowledge of Maya
  • Knowledge of at least one major commercial game engine (e.g. Unreal, Unity)
  • Experience working with external developers
  • Excellent organizational, communication, and interpersonal skills
  • The ability to collaborate effectively in a small, dynamic team

Bonus Points

  • Developing pipeline and workflow Computer programming/scripting experience (e.g., C++, Python, PyQt)
  • Experience working on a first-person shooter
  • Experience shipping a highly competitive multiplayer game

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.


The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.


Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.


Ready to Activate Your Future?

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Extended health plan, including medical, dental, vision, lif

    ted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;

  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.

The standard base pay range for this role is $97,606.00 - $128,974.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.

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    SLEDGEHAMMER GAMES TORONTO ULC

    5+ ansCandidates need 5 or more years of console game development experience, solid Maya skills, and experience developing pipelines and workflows. A degree or certificate in computer science, graphic arts or a related field is required, and scripting and cloth or hair simulation skills are an asset.

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  • Senior Content Rigger (Contract) - Sledgehammer Games

    Toronto, ON
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    5+ ansCandidates need 5+ years in the games industry, including 5+ years on console development, plus solid Maya skills and experience with a major game engine. A degree or certificate in computer science, graphic arts or a related field is also required, along with experience working with external developers.

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