Publié hier
Senior Level Artist
@ Certain Affinity, Inc.
Toronto, Ontario
Responsabilités :
- Ensure consistency and quality of own work and able to match current established standards and production timelines
- Creatively work with the Art Director and the rest of the World Team in technical/aesthetic problem-solving efforts
- Proactively gather feedback and consistently apply the feedback to current and future tasks, building a strong and diverse set of skills along the way.
- Set Dress environments including: asset placement, terrain painting, foliage, blueprint, etc
- Able to take a portion of a level from blockout to content complete using new and pre-existing library of content
- Understand performance requirements for environments and able to understand potential tradeoffs between art, gameplay and perf
Résumé des exigences :
- You’ll have opportunities to create and visually perfect an environment as well as working closely with the design team to enhance the gameplay experience.
- Understand performance requirements for environments and able to understand potential tradeoffs between art, gameplay and perf
- REQUIRED EXPERIENCE:
- 4+ years experience in game industry, specifically modeling and texturing environments
- Experience using Unreal Engine or other proprietary editors, software and tools
- Experience establishing and driving new workflows for content creation
Source et dates
Site carrière / système de candidatures · jazzhr
- Date publiée par l’employeur
- 2026-11-11
- Première détection par notre source
- 2026-11-12
- Mise à jour du dossier source
- 2026-11-12
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Certain Affinity, Inc.
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
We Make The Best Games Even Better
Description complète de l’entreprise
Certain Affinity (CA) was founded in 2006 with a goal of creating innovative, top-quality action games. It brings together an exceptionally experienced, unusually talented group to form one of the largest independent video game developers in North America. The company is headquartered in Austin, Texas, with a second, award-winning studio in Toronto, Canada. Certain Affinity is credited in over 40 titles across more than 17 world-class franchises, with 200+ full-time employees including veterans from dozens of successful game studios.
- Abonnés LinkedIn
- 26 483
- Personnes associées sur LinkedIn
- 177
- Bureaux déclarés
- 7620 Guadalupe Street, Austin, TX 78752, US
- Toronto, CA
- Catégories d’activité
- Gaming
- PC Games
- Gamification
- Online Games
- Autres noms enregistrés
- Certain Affinity, Inc.
- Certain Affinity
- Spécialités
- Entertainment and Video Games
- Co-Development
- and Lead Development
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 15 000 000
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Certain Affinity (CA) was founded in 2006 with a goal of creating innovative, top-quality action games. It brings together an exceptionally experienced, unusually talented group to form one of the largest independent video game developers in North America. The company is headquartered in Austin, Texas, with a second, award-winning studio in Toronto, Canada. Certain Affinity is credited in over 40 titles across more…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 201-500 employees |
| Siège social | Austin, TX |
| Type d’organisation | Privately Held |
| Fondée en | 2006 |
| Spécialités | Entertainment and Video GamesCo-Developmentand Lead Development |
| Offres sur Jobsy | 4 |
| Voir la page |
Senior Level Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is a game developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be a recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Senior Level Artist at Certain Affinity, you’ll work with a small team of environment artists, creating highly detailed game environments and world assets. You’ll have opportunities to create and visually perfect an environment as well as working closely with the design team to enhance the gameplay experience.
RESPONSIBILITIES:
- Ensure consistency and quality of own work and able to match current established standards and production timelines
- Creatively work with the Art Director and the rest of the World Team in technical/aesthetic problem-solving efforts
- Proactively gather feedback and consistently apply the feedback to current and future tasks, building a strong and diverse set of skills along the way.
- Set Dress environments including: asset placement, terrain painting, foliage, blueprint, etc
- Able to take a portion of a level from blockout to content complete using new and pre-existing library of content
- Understand performance requirements for environments and able to understand potential tradeoffs between art, gameplay and perf
- Work across disciplines to achieve project goals while also finding opportunities to push the visuals and storytelling
- Able to take complex 3D assets and world-building content from beginning to end and create final quality art
- Represent workflows and areas of content professionally in interactions with partners
- Mentor more junior artists in quality and technique
REQUIRED EXPERIENCE:
- 4+ years experience in game industry, specifically modeling and texturing environments
- Experience using Unreal Engine or other proprietary editors, software and tools
- Experience establishing and driving new workflows for content creation
- Shipped 2+ titles as an environment artist
- Experience mentoring other artists
Plusses:
- Experience managing, scheduling, critiquing work for multiple artists
- Shipped 1+ AAA title in last 3 years
REQUIRED SKILLS:
- Strong foundation knowledge in traditional arts, including but not limited to: graphic design or illustration, life drawing, environmental and/or architectural illustration or similar.
- Solid understanding of color theory, and be able to create balanced & appealing color palettes through lighting, texturing and material work
- Demonstrated grasp of scale, proportion lighting and form
- Solid understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and engaging
- Excellent collaboration and communication skills to bridge the gap between art, design, and tech.
- Ability to work within a style and effectively communicate to the rest of the team
- Expert level knowledge of MAX, Maya, or other 3D software package
- Proficient with Z-Brush or other high resolution sculpting tools
- Experience using proprietary editors, software and tools or other similar experience
- Solid grasp of performance requirements and constraints of current generation console and PC development
- Understanding of the construction and application of PBR materials and material software such as Substance Designer
- Excellent understanding of art pipelines and workflow
- Easily manages time constraints and multiple priorities
- Must be able to demonstrate a proactive attitude when it comes to problem solving, communication and project support
- Can initiate visual direction without specific concept or design
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