Publié il y a 11 jours
Senior Technical Animator
@ Cloud Chamber
Montréal, Québec
En bref
Cloud Chamber is hiring a Senior Technical Animator to build advanced animation systems and runtime character performance in Unreal Engine 5 for BioShock. The role covers Animation Blueprints, procedural runtime systems, Motion Matching and locomotion tuning, and mentoring teammates. The posting requires 5+ years of professional animation experience with at least one shipped AAA title and is remote.
Responsabilités :
- Implement and optimize animation systems in Unreal Engine 5
- Author and maintain Animation Blueprints and procedural runtime systems
- Tune Motion Matching and advanced locomotion
- Diagnose animation issues across Maya and the engine
- Refine pipelines and mentor team members
Résumé des exigences :
- 5+ years of professional game animation experience
- At least one shipped AAA title
- Deep knowledge of UE5 animation toolsets
- Understanding of procedural runtime animation technologies
- Solid grasp of human anatomy and kinesiology
- Strong cross-disciplinary communication skills
Outils et compétences
Source et dates
Site carrière / système de candidatures · greenhouse
- Date publiée par l’employeur
- 2026-10-29
- Première détection par notre source
- 2026-10-29
- Mise à jour du dossier source
- 2026-10-29
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Design et création |
| Expérience | 5 an(s) et plus |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Candidatures encouragées | Personnes handicapées |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Cloud Chamber
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Donner vie à l'univers richment imaginé de BioShock. Bringing the richly imagined world of BioShock to life.
Description complète de l’entreprise
Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.
- Abonnés LinkedIn
- 30 520
- Personnes associées sur LinkedIn
- 155
- Bureaux déclarés
- Montreal, Quebec H2T 1X3 , CA
- Novato, California 94945, US
- Catégories d’activité
- Developer Platform
- Media and Entertainment
- Computer
- Video Games
- Autres noms enregistrés
- Cloud Chamber
- Cloud Chamber Montreal
- Spécialités
- video games
- creative thought
- and engaging experiences
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 51-200 employees |
| Siège social | Montreal, Quebec |
| Type d’organisation | Public Company |
| Fondée en | 2019 |
| Spécialités | video gamescreative thoughtand engaging experiences |
| Offres sur Jobsy | 6 |
| Voir la page |
As a Senior Technical Animator at Cloud Chamber, you will join our talented development team to help shape advanced animation systems and runtime character performance in Unreal Engine 5. In this role, you’ll collaborate with a passionate group of game developers to build scalable technical solutions and animation workflows that support immersive gameplay to bring the richly imagined world of BioShock to life.
What You’ll Do:
- Implement and configure animation assets and systems directly inside Unreal Engine 5.
- Author, maintain, and optimize complex Animation Blueprints as well as runtime procedural systems, including cloth, IK, and secondary dynamics.
- Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems to deliver fluid, responsive movement.
- Ensure all animation assets, runtime systems, and editor frameworks are fully optimized for smooth runtime performance and memory efficiency.
- Diagnose and resolve technical animation issues spanning Maya and the game engine.
- Partner with animation and engineering leads to refine authoring pipelines, document tools and processes, and mentor team members in best practices.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- 5+ years of professional technical animation experience in video game development, with at least one shipped AAA title.
- Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
- Thorough understanding of procedural runtime animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
- Solid grasp of human anatomy and kinesiology, with an understanding of how skeletal mechanics drive deformation rigs and realistic performance.
- Clear understanding of traditional animation principles and how to effectively apply them within real-time gameplay constraints.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber, we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
#LI-Remote
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts
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