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Sr Game Designer

@ Haven Interactive Studios - English

Montréal, Québec

Postuler
SIGNAUX

En bref

Haven Studios is hiring a Senior Game Designer to own the progression systems, player lifecycle and economy of its upcoming live service title. The role requires designing and balancing structured progression loops and virtual economies using data and spreadsheets, working cross-functionally with directors, producers, analysts and engineers. The posting states a hybrid studio arrangement and a background check at the offer stage.

Responsabilités :

  • Design and maintain progression frameworks, monetization loops and virtual economies
  • Own balancing, pacing and tuning of rewards, XP curves and drop rates
  • Integrate progression and social layers across PvE and PvP
  • Optimize systems post-launch using player metrics

Résumé des exigences :

  • Shipped AAA multiplayer live service title experience
  • Methodical, math-driven design approach
  • Working knowledge of Unreal Engine data structures
  • Competence interpreting telemetry and A/B testing data

Outils et compétences

Source et dates

Site carrière / système de candidatures · greenhouse

Date publiée par l’employeur
2026-10-01
Première détection par notre source
2026-10-08
Mise à jour du dossier source
2026-11-02

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineGénie
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Vérificationscasier judiciaire

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Haven Interactive Studios - English

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue development of Windows Phone products which are now in the Beta Testing stage. We will soon have two new products released through our Windows Phone store. We moved from an LLC to a Studio. This was easier, while still grouping our efforts on one studio. We have built 7 apps for the Windows 7 & 8 Phone. Built a Tablet version of these apps which is a combined ePub/study aide for the blind. Released two Commercial apps under Windows and Android phones and devices. We have recently expanded into Android devices, focused on the Unity Engine.

Abonnés LinkedIn
162
Personnes associées sur LinkedIn
7
Bureaux déclarés
  • Private Office, Lynnwood, WA 98036, US
Autres noms enregistrés
  • Haven Interactive Studios - English
  • Haven Studios
Spécialités
  • Windows Phone Apps
  • Phone Development
  • Tablet Applications
  • Touch Devices
  • and User Interfaces
Le profil indique une agence de recrutement
Non

Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue…

ChampValeur
SecteurSoftware Development
Taille2-10 employees
Siège socialLynnwood, WA
Type d’organisationPrivately Held
Fondée en2012
SpécialitésWindows Phone AppsPhone DevelopmentTablet ApplicationsTouch Devicesand User Interfaces
Offres sur Jobsy3
LinkedInVoir la page
Description

Position - Sr Game Designer (Progression & Economy)

Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.

Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come.

Position - Sr Game Designer (Progression & Economy)

We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of our upcoming live service title. In this role, you will design the frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems. You will operate within a collaborative, multidisciplinary environment, ensuring that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.

Reporting Line

The Senior Game Designer will report to the Project Lead-Game Design

Role and Responsibilities

  • System Architecture: Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
  • Structured System Design: Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
  • Balancing & Tuning: Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
  • Live Service Integration: Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
  • Cross-Functional Alignment: Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
  • Lifecycle Optimization: Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.

Required Experience and Skills

  • AAA Live Service Background: Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
  • Structured Thinking: A proven, highly methodical approach to design. You rely on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
  • Economic Mastery: Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
  • Engine Proficiency: Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
  • Data-Informed Approach: Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
  • Clear Documentation: Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.

Assets

  • System Modeling Tools: Experience using economy simulation software or advanced mathematical scripting (e.g., Python, Machinations, or specialized spreadsheet modeling) to stress-test systems before implementation.
  • Dual Discipline Background: Prior design experience crossing into complementary fields such as Level Design, Business Intelligence, Data Analytics, or UX Design.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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