Publié il y a 20 jours
Team Lead - 3D Environment Art (Rainbow Six Siege)
@ Ubisoft
Montréal, Québec
En bref
Ubisoft is hiring a 3D Environment Art Team Lead at Ubisoft Montréal to guide the Modeling and Texture team and deliver environment assets for Rainbow Six Siege map production. The role covers people management, workload planning, asset quality review and production tracking in Jira.
Responsabilités :
- Guide and develop the Modeling and Texture team
- Plan workload, capacity and delivery commitments
- Track tasks and production progress in Jira
- Review models and textures and give feedback
- Coordinate asset needs with level art and art direction
Résumé des exigences :
- Experience in video game environment art
- Experience guiding or mentoring artists
- Participation in a shipped game
- Understanding of game development pipelines
- Experience with Jira or Perforce
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-10-22
- Première détection par notre source
- 2026-10-22
- Mise à jour du dossier source
- 2026-10-30
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Chef d’équipe |
| Domaine | Design et création |
| Gestion d’équipe | Oui |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
- Abonnés LinkedIn
- 1 454 482
- Personnes associées sur LinkedIn
- 21 920
- Bureaux déclarés
- 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
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- 7, Rue du Faubourg Poissonnière, Paris, Île-de-France 75010, FR
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- Östermalmsgatan 87c, Stockholm, Stockholm County 114 59, SE
- Avinguda Diagonal, 200, Barcelona, Catalonia 08018, ES
- Calle Playa de Liencres 2 planta 1, puerta 2, Las Rozas, 28290, ES
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 124 |
| Voir la page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.
What you’ll do
- Guide and develop the Modeling and Texture team, including participation in hiring, onboarding, and retention efforts
- Hold one-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunities
- Plan and balance the team’s workload, capacity, priorities, and delivery commitments
- Track tasks, bugs, and production progress in Jira, and keep the backlog and stakeholders up to date on delivery status and risks
- Set and track asset and texture production plans with the level art lead to meet map production needs
- Support artists in ensuring assets and textures meet the project's artistic, technical, and production requirements
- Review models and textures, give constructive feedback, and check visual consistency, optimization, and integration requirements
- Oversee modeling, texturing, and polish through final delivery while meeting schedules and technical budgets
- Coordinate with level art, art direction, production, and technical teams on asset needs, dependencies, and production challenges
- Improve workflows and production practices through knowledge sharing, reusable assets, and solutions to pipeline issues
Qualifications
What you bring to the team
- Experience in video game environment art, including modeling, texturing, or asset production
- Experience guiding, mentoring, or coordinating artists in game development
- Participation in a shipped game or equivalent production experience
- Understanding of game development pipelines and content creation workflows
- Ability to organize work and balance priorities with team development needs
- Strong communication, collaboration, and interpersonal skills
- Problem-solving skills and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools
- Experience on a triple-A live game and knowledge of Rainbow Six Siege are assets
What to send our way
- Your CV highlighting relevant skills and experiences
- Examples of relevant environment models, textures, or projects
Journal
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