Publié il y a 2 mois
Technical UI Designer
@ Torn Banner
Ontario
En bref
Torn Banner Studios is hiring a Technical UI Designer to build game menus, HUDs, widgets and interactive interfaces directly in Unreal Engine for No More Room In Hell 2. The role involves working with UMG alongside designers and programmers, and iterating UI from prototype to live updates. Pay is $90,000 to $130,000 per year, with flexible remote, hybrid or on-site work for Ontario or Quebec residents.
Salaire :
90 000 $–130 000 $ par année
Responsabilités :
- Design and implement game UI, menus, HUDs and widgets in Unreal Engine
- Create UI layouts, states, navigation and transitions
- Integrate UI art assets with programmers and designers
- Prototype and iterate UI based on playtesting and feedback
- Maintain consistency across UI systems and screens
Résumé des exigences :
- Professional experience as a UI designer in the games industry
- Hands-on experience with Unreal Engine and UMG
- Experience building menus, HUDs and interactive UI flows
- Experience shipping and maintaining UI on a live game
- Understanding of basic UX principles
Outils et compétences
Avantages mentionnés
Source et dates
Site carrière / système de candidatures · bamboohr
- Date publiée par l’employeur
- 2026-09-10
- Première détection par notre source
- 2026-10-08
- Mise à jour du dossier source
- 2026-10-20
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Domaine | Design et création |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau, Domicile |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Candidatures encouragées | Personnes handicapées |
| Avantages mentionnés | Congés payés généreux, Horaire flexible, Congé parental généreux, Actions ou participation |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Torn Banner
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Creators of Chivalry: Medieval Warfare and Chivalry 2, based in Toronto, Canada.
Description complète de l’entreprise
Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from the thunder of cavalry charges, to storms of flaming arrows, castle sieges and more!
- Abonnés LinkedIn
- 14 722
- Personnes associées sur LinkedIn
- 99
- Bureaux déclarés
- Toronto, Ontario, CA
- Catégories d’activité
- Gaming
- Autres noms enregistrés
- Torn Banner
- Torn Banner Studios
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 51-200 employees |
| Siège social | Toronto, Ontario |
| Type d’organisation | Privately Held |
| Fondée en | 2010 |
| Offres sur Jobsy | 7 |
| Voir la page |
The Company
Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.
The Role
We’re looking for a Technical UI Designer to join our team and help build the interface experience for our game, No More Room In Hell 2.
This is a hands-on role focused on designing and implementing game UI directly in Unreal Engine. You’ll work closely with game designers and programmers to create menus, HUDs, widgets, and UI flows that are clear, responsive, and fit the game's visual identity. The ideal candidate has a strong eye for UI design, understands game interfaces, and is comfortable getting into Unreal Engine and UMG to make their work playable and functional.
Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario
Responsibilities
- Design and implement game UI, menus, HUDs, widgets, and interactive interfaces.
- Build and maintain UI directly in Unreal Engine using UMG.
- Create UI layouts, states, navigation, interactions, and transitions.
- Turn UI concepts and visual designs into functional in-game interfaces.
- Work closely with UI programmers to integrate visual assets into the game.
- Collaborate with game designers and programmers to define and implement UI requirements.
- Prototype UI quickly in Unreal and iterate based on playtesting and feedback.
- Maintain consistency across the game's different UI systems and screens.
- Help define reusable UI patterns and components.
- Ensure UI is responsive, readable, and intuitive during gameplay.
- Support UI implementation from prototype through to final polish and live updates.
Requirements
- Professional experience as a UI Designer in the games industry.
- Strong understanding of game UI design and visual hierarchy.
- Hands-on experience creating and implementing UI in Unreal Engine.
- Strong knowledge of UMG (Unreal Motion Graphics).
- Comfortable working directly in the Unreal Editor.
- Experience building menus, HUDs, widgets, and interactive UI flows.
- Ability to work with UI art assets and integrate them into functional interfaces.
- Understanding of basic UX principles, particularly around navigation, menus, and player flows.
- Experience working on live games and iterating UI based on player needs and feedback.
- Comfortable collaborating with programmers, designers, and artists.
- Strong attention to detail and a good eye for polish.
- Experience shipping and maintaining UI systems on a live game.
Bonus
- Familiarity with Unreal Blueprints and basic scripting.
- Experience prototyping UI/UX directly in-engine.
- Understanding of accessibility and usability best practices.
- Some knowledge of UI animation and motion design.
- Experience collaborating closely with gameplay programmers and technical designers.
Benefits & Perks
- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.
To see our team, our office and what we do as a company visit
We are Torn Banner Studios .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
- The pay range for this role is $90,000 - $130,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
Transparency on use of AI and position vacancy
- Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
- One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
- In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
Journal
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