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Material Artist - Talent Pool (2026 Opportunities)

@ Liquid Development

Ontario

60k–85k $/anTélétravailTemps plein3+ ans d’expérience
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En bref

Liquid Development, a North American outsourcing art studio, is building a 2026 talent pool for 3D Material Artists who create game-ready PBR materials. The role involves Substance Designer and Painter work, collaboration with Environment and Concept Art, and material workflow documentation. Fully remote for Ontario residents, salary range $60K to $85K per year, and the position is contingent on project needs rather than an active vacancy.

Salaire :

60 000 $–85 000 $ par année

Responsabilités :

  • Create and maintain PBR materials and surface treatments
  • Build and manage Substance Designer graphs for tileable materials and trims
  • Collaborate with Environment Artists on in-game material integration
  • Contribute to material workflows, standards and libraries
  • Track and address material-related bugs

Résumé des exigences :

  • 3+ years of video game production with one shipped title
  • Strong portfolio of recent material work (required)
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows
  • Knowledge of UV layout, texel density and texture optimization
  • Strong collaboration and communication skills

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vueAssurance invaliditéRégime de retraite
Source et dates

Site carrière / système de candidatures · workable

Date publiée par l’employeur
2026-06-07
Première détection par notre source
2026-10-09
Mise à jour du dossier source
2026-10-15

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauIntermédiaire
DomaineDesign et création
Expérience3 an(s) et plus
Heures par semaine40 (estimé)
Déplacementsavion : aucun · route : aucun
Milieu de travailDomicile
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Liquid Development

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Liquid Development is the only art resource you need.

Description complète de l’entreprise

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.

Abonnés LinkedIn
15 168
Personnes associées sur LinkedIn
138
Bureaux déclarés
  • Portland, US
Catégories d’activité
  • Video Games
Autres noms enregistrés
  • Liquid Development
Spécialités
  • Modeling
  • FX
  • Level Design
  • Concept
  • Sculpting
  • Animation
  • Illustration
  • Character Production
  • and Cinematics
Le profil indique une agence de recrutement
Non
Investissement total déclaré
0

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element…

ChampValeur
SecteurComputer Games
Taille51-200 employees
Type d’organisationPrivately Held
Fondée en2000
SpécialitésModelingFXLevel DesignConceptSculptingAnimationIllustrationCharacter Productionand Cinematics
Offres sur Jobsy2
LinkedInVoir la page
Description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We’re building our 2026 talent pool for exceptional Material Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.

Some of the cool stuff you'll be doing:

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

While this is a fully remote position, at this time, we are only consider applicants that reside in Ontario, Canada.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $60K - $85K per year

This position is not an actual vacancy and is contingent on project needs.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN
Studio: Liquid Development
Location: Americas, Canada, Ontario
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote

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Tout le CanadaTélétravail · Hybride · Sur place · Sur le terrain

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