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Première détection par notre source: il y a 25 jours

AI/ML Software Engineer Intern (Summer 2027 - 8-Months - Masters - QVS)

@ Electronic Arts

Vancouver, Colombie-Britannique

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En bref

Electronic Arts is hiring two AI/ML Software Engineer co-op interns, Masters students, for summer 2027 (8 months) on its Quality Verification and Standards (QVS) team in Sports Quality Verification Engineering. The work is R&D on machine learning and AI tools to make quality verification more effective and efficient. Pay is $65,000 to $70,000 CAD, depending on location in British Columbia.

Responsabilités :

  • Gather use-case requirements from partner teams
  • Run experiments and build AI/ML proofs of concept
  • Update machine learning models and enhance datasets
  • Help productize AI/ML solutions and roll them out
  • Write documentation and gather partner feedback

Résumé des exigences :

  • Enrolled in a Masters program in CS, AI or software engineering
  • Machine learning fundamentals, supervised and unsupervised
  • Python, C++ or C# for software and model development
  • Experience with agentic workflows and LLM prompt optimization
  • Git and software development life cycle practices

Outils et compétences

Avantages mentionnés

Régime de retraite
Source et dates

Type de source non vérifié · avature

Date publiée par l’employeur
Non fourni
Première détection par notre source
2026-10-16
Mise à jour du dossier source
2026-10-17

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauDébutant
DomaineDéveloppement logiciel
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
FormationMaîtrise (exigé)
Domaines d’étudesComputer Science, Artificial Intelligence, Software Engineering
Avantages mentionnésCongés payés généreux, Régime de retraite, Aide à la réinstallation, Mieux-être

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Electronic Arts

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Abonnés LinkedIn
1 589 017
Personnes associées sur LinkedIn
23 090
Bureaux déclarés
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
  • 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
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  • 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
  • Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
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  • 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
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  • Ha-Shita St 45, Keisarya, Israel 1029200 , IL
  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Autres noms enregistrés
  • Electronic Arts
  • Electronic Arts (EA)
Spécialités
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Le profil indique une agence de recrutement
Non

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

ChampValeur
SecteurEntertainment Providers
Taille10,001+ employees
Siège socialRedwood City, CA
Type d’organisationPublic Company
SpécialitésMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Offres sur Jobsy287
LinkedInVoir la page
Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our Quality Verification and Standards (QVS) team is an integral part of our development process, consistently delivering actionable insights that support our game teams to optimize software performance and elevate gameplay. Their dedicated efforts ensure that we deliver cutting-edge entertainment experiences that captivate and inspire players and fans globally.

We’re looking for 2 x AI/ML Software Engineer Co-op Masters students to join our team. You will be responsible for assisting with our experimental Research and Development (R&D) work within EA’s Sports Quality Verification Engineering organization. Primarily, this work will focus on the Machine Learning and Artificial Intelligent domain and will be the foundation for our next generation of tools and solutions for driving effectiveness and efficiencies in our QV process. The successful candidates will play a pivotal role in this transformation.

We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification.

Primary Responsibilities

  • Gathering use-case requirements from our partner teams and organizations.

  • Providing research into possible solutions, running experiments, providing proofs of concept, demonstrating your results, and providing recommendations.

  • Providing improvements to existing solution implementations.

  • Updating existing Machine Learning models and enhancing data sets.

  • Helping to productize AI/ML solutions and roll them out to our partners.

  • Providing documentation and gathering feedback from our partners.

Requirements:

  • You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.

  • You must be a Masters student enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.

  • You must be graduating in May 2028 or later, including the time needed to complete your internship.

  • Relocation support may be available if you meet specific eligibility criteria.

Qualifications

  • Working towards a Master's degree in Computer Science, Artificial Intelligence, Software Engineering, or a related technical field.

  • Practical experience or strong academic background in machine learning fundamentals, including supervised and unsupervised learning techniques.

  • Proficiency in programming languages such as Python, C++, or C# for software and model development.

  • Familiarity with updating existing machine learning models, fine-tuning, and enhancing datasets for performance.

  • Demonstrated proficiency in agentic workflows and the optimization of Large Language Model (LLM) prompts.

  • Understanding of software development life cycles (SDLC), engineering best practices, and collaborative version control tools like Git.

  • Strong problem-solving and analytical skills with the ability to research, experiment, and prototype solutions for R&D challenges.

  • Basic knowledge or experience in gathering use-case requirements and translating them into technical specifications.

  • Aptitude for technical writing, documenting experimental results, and communicating findings to partner teams and stakeholders.

  • Proactive mindset with a demonstrated ability to independently complete tasks, run experiments, and escalate technical issues appropriately.

  • Creative and logical thinking skills focused on building effective and efficient tools for quality verification (QV) processes.

  • Familiarity with the game of soccer and EA Sports gaming portfolio is an asset.

Application Information:

  • You must clearly indicate your expected graduation date in your resume to be considered.

  • Please apply with examples of relevant projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what your role was.

  • Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.

  • Are you involved in any extra-curricular activities or clubs? We want to hear about them!

  • Submit a cover letter and tell us why you’re interested in this team & position with EA!

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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