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Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems

@ Electronic Arts

Montréal, Québec

7+ ans d’expérience
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Electronic Arts is hiring a Technical Artist to build workflows that extract, organize, and validate game meshes, materials, rigs, animation, levels, and world data for machine learning research. The role is hybrid, three days per week in Redwood City, Montreal, or Vancouver, reporting to the Lead Technical Director. Pay is stated for British Columbia and California.

Responsabilités :

  • Concevoir des flux d'extraction d'actifs et de données de niveaux
  • Préserver la hiérarchie, les transformations et les dépendances des scènes
  • Valider la fidélité visuelle et technique des actifs convertis
  • Connecter les données aux métadonnées de provenance
  • Repérer le contenu restreint ou sous licence

Résumé des exigences :

  • 7 ans et plus d'expérience en art technique ou pipelines de contenu
  • Expérience de titres AAA
  • Maîtrise de Python ou d'un langage de script similaire
  • Connaissance des moteurs Frostbite, Unreal, Unity ou propriétaires
  • Familiarité avec les données d'apprentissage automatique (bonus)

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vueAssurance vieAssurance invaliditéRégime de retraiteCongés payésCongé parental
Source et dates

Type de source non vérifié · avature

Date publiée par l’employeur
Non fourni
Première détection par notre source
2026-10-11
Mise à jour du dossier source
2026-10-21

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDéveloppement logiciel
Expérience7 an(s) et plus
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish, French
Avantages mentionnésCongés payés généreux, Congé parental généreux, Régime de retraite, Prime de rendement

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Electronic Arts

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Abonnés LinkedIn
1 589 017
Personnes associées sur LinkedIn
23 090
Bureaux déclarés
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
  • 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
  • Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
  • Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
  • Onslow Street, Guildford, England GU1 4SA, GB
  • 2200 Stanley St, Montreal, Quebec H3A 1R6, CA
  • 4445 Calgary Trail NW, #200, Edmonton, Alberta T6H 5R7, CA
  • 8101, 7700 W Parmer Ln, Austin, Texas 78729, US
  • 340 E Parker Blvd, Baton Rouge, Louisana 70808, US
  • 1950 Summit Park Dr, Orlando, Florida 32810, US
  • 1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
  • Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
  • 720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
  • 10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
  • 1015 20th Street, Sacramento, California 95814, US
  • 800 5th Ave, Seattle, Washington 98104, US
  • 260 King St W, Kitchener, Ontario N2G 1B6, CA
  • Level 3/24 York St, Sydney, New South Wales 2000, AU
  • 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
  • AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
  • Im Zollhafen 15-17, Cologne, Cologne 50678, DE
  • 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
  • Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
  • Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
  • 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
  • 20131 Prairie St, Chatsworth, California 91311, US
  • 233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
  • 5510 Lincoln Blvd, Playa Vista, California 90094, US
  • Ha-Shita St 45, Keisarya, Israel 1029200 , IL
  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Autres noms enregistrés
  • Electronic Arts
  • Electronic Arts (EA)
Spécialités
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Le profil indique une agence de recrutement
Non

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

ChampValeur
SecteurEntertainment Providers
Taille10,001+ employees
Siège socialRedwood City, CA
Type d’organisationPublic Company
SpécialitésMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Offres sur Jobsy288
LinkedInVoir la page
Description
Locations: Montreal, Quebec, Canada
  • Location: Vancouver
  • State: British Columbia
  • Country: Canada

  • Location: Redwood City
  • State: California
  • Country: United States of America


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. »

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.

Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.

You will bring an end-to-end understanding of how game assets are authored, assembled, transformed, and rendered. You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion, world models, neural rendering, and environment or level-layout research.

This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.

You will report to the Lead Technical Director.

Responsibilities:

  • You will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.

  • You will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.

  • You will extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.

  • You will define representations and interchange formats that make game assets usable by machine learning and research workflows.

  • You will build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.

  • You will connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.

  • You will identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.

  • You will partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.

  • You will collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.

Qualifications:

  • 7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles

  • Strong understanding of end-to-end game art and content production pipelines

  • Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations

  • Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology

  • Proficiency with Python or another scripting language used for content-pipeline automation

  • Experience developing or extending DCC, engine, or asset-processing tools

  • Experience validating visual and technical fidelity across asset conversions or pipeline stages

  • Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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