Publié il y a 22 jours
BC, Unreal Engine Lighting Artist
@ Zoic Studios
Vancouver, Colombie-Britannique
En bref
Zoic Studios is hiring an Unreal Engine Lighting Artist to work with its Real Time Team on virtual production, creating lighting and shader content for previsualization, post-visualization and final pixel. The role is full-time, remote within British Columbia, with a pay range of $40 - $60 per hour and a requirement for 3+ years of Unreal Engine lighting experience.
Salaire :
40 $–60 $ de l’heure
Responsabilités :
- Create and execute lighting and shader content for previsualization, post-visualization and final pixel
- Match photo-real lighting to live action footage
- Optimize shots for rendering
- Plan to meet visual and production execution goals
Résumé des exigences :
- 3+ years of Unreal Engine lighting experience
- Proficiency with Unreal Blueprints and shaders
- Experience with Lumen, GPU Lightmass and baked lighting
- Up-to-date reel showcasing required skills
Outils et compétences
Source et dates
Site carrière / système de candidatures · jazzhr
- Date publiée par l’employeur
- 2026-10-19
- Première détection par notre source
- 2026-10-20
- Mise à jour du dossier source
- 2026-10-27
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Intermédiaire |
| Domaine | Design et création |
| Expérience | 3 an(s) et plus |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Domicile |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Zoic Studios
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
"Visual Evolution" is our mission-to evolve the story, art, and technology of the moving image, and through this evolution, broaden the audience for moving images. Partnership, integrity, and enthusiasm are the key founding principles at Zoic. Our projects are born in think tanks, where every idea has value and potential. Good ideas are fleshed out, and a plan for achieving a visual representation of the idea is set early in the creative process. During production we remain accountable to our word and, as changes occur, we change together. We believe that partnerships that remain intact finish with integrity. Most importantly, we love what we do. Zoic is a company of accomplished artists and producers who understand story, process, and relationships. Our team has a proven record of success. They are masters in their fields of 3D, Compositing, and Production Management. Their reputations, in turn, attract additional talent and encourage a strong work ethic. We have built a digital infrastructure, which is flexible and strong to support the staff. It is a "liquid" pipeline, designed by our team for rapid expansion and contraction. It is resolution- independent and changeable based on project needs. Leading visual technology firms provide additional support and insight to the latest methods. We work with these partners as we do with our creative partners: by promoting visual evolution as fast as technology allows. What we do can seem complex and foreign--even incomprehensible. It is our intention to educate and encourage others to embrace this change and together create something new.
- Abonnés LinkedIn
- 43 699
- Personnes associées sur LinkedIn
- 192
- Bureaux déclarés
- 3582 Eastham Drive, Culver City, California 90232, US
- 375 Water Street Suite 605, Vancouver, British Columbia V6B 5C6, CA
- 630 Ninth Ave, Suite 710, New York, NY 10036, US
- Catégories d’activité
- Digital Entertainment
- Music
- Autres noms enregistrés
- Zoic Studios
- Spécialités
- Visual Effects
- Game Engine Technology
- and Real-time animation
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
"Visual Evolution" is our mission-to evolve the story, art, and technology of the moving image, and through this evolution, broaden the audience for moving images. Partnership, integrity, and enthusiasm are the key founding principles at Zoic. Our projects are born in think tanks, where every idea has value and potential. Good ideas are fleshed out, and a plan for achieving a visual representation of the idea is…
| Champ | Valeur |
|---|---|
| Secteur | Movies, Videos, and Sound |
| Taille | 201-500 employees |
| Siège social | Culver City, California |
| Type d’organisation | Privately Held |
| Fondée en | 2003 |
| Spécialités | Visual EffectsGame Engine Technologyand Real-time animation |
| Offres sur Jobsy | 5 |
| Voir la page |
Unreal Engine Lighting Artist
This position is based in Vancouver, BC. All applicants must reside in British Columbia, Canada.
About Zoic
Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.
Are you looking for your next creative and technical challenge? Come join our team!
Why Join Zoic?
- We are an Artist owned and operated VFX studio.
- We love what we do and always stay curious about new technology and techniques.
- We respect work/life balance in a hectic industry.
- We work with a team from all walks of life and backgrounds.
Overview
Currently we are seeking an Unreal Engine Lighting Artist to work with our Real Time Team with a focus on virtual production.
The Unreal Lighting Artist is responsible for the creation and execution of Lighting and Shader content required in the delivery of previsualization, post-visualization and final pixel as per the direction of the Department Supervisors, Leads, Creative Director, and the client. This position requires a strong understanding of all aspects and components of photo-real and real time lighting and look development and the ability to anticipate and plan to achieve the visual and production execution goals of the show.
Technical Skills/Qualifications
- 3+ years of Unreal Engine Lighting experience
- Experience creating and designing lighting for different scenes and environments.
- Experience with Unreal lighting techniques and solutions
- Understanding of photo-real, real-world lighting and the ability to match live action footage lighting information.
- Good understanding of GPU Lightmass and dynamic vs baked lighting.
- Ability to use, setup and trouble-shoot Unreal Lumen Lighting techniques.
- Ability to use Light to create mood and atmosphere based on artistic direction.
- Excellent understanding of color, materials, mood, space and the properties of light
- Experience optimizing shots for rendering.
- Proficiency with Unreal Blueprints and shaders and how they work to enhance the overall lighting look of assets, environments and characters.
- Virtual production content creation is a plus.
- Experience with Maya is a plus.
- Experience with asset ingest, scene setup, optimization, and validation of look and performance of scenes.
- Experience developing games, applications, or VR/AR experiences using Unreal Engine
- Experience with either C# or C++ a plus!
- Ability to work efficiently from home / remotely within a structured team environment.
Other Requirements
- Self-motivated, proactive and able to utilize allotted time efficiently.
- Highly experienced in working as part of a development team.
- Excellent communication skills in English; both written and verbal.
- Problem solving skills, self-starter, adapt to production changes are required skills.
- Up-to-date reel showcasing required skill set.
Additional information
• British Columbia Employees Pay Range: $40 - $60 per hour (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
• Candidates are preferred to be located in British Columbia. At the moment this is a remote (work from home) position.
• Zoic does not cover relocation costs.
• All remote positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
• This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned
• Due to the sheer volume of applications we receive, we regret that only those selected to interview will be contacted.
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