Publié il y a 5 mois
Design Director
@ Haven Interactive Studios - English
Montréal, Québec
En bref
Haven Interactive Studios is hiring a Design Director to lead the game's systemic design and direct a team of game designers. The role translates creative pillars into gameplay loops, progression and multiplayer systems, and reports to the Creative Director. The posting requires 6+ years of game design experience, including a shipped AAA multiplayer title, and 2+ years of people management.
Responsabilités :
- Translate creative vision into gameplay pillars and systems
- Build moment-to-moment, short-term and long-term gameplay loops
- Set design standards and review all team design work
- Manage, mentor and develop game designers
- Act as design lead for engineering, UI/UX, audio and live operations
Résumé des exigences :
- 6+ years of game design experience
- Shipped AAA multiplayer title in a senior, lead or principal role
- 2+ years of direct design people management
- Live-service and multiplayer systems literacy
- Strong verbal and written communication
- Working knowledge of Unreal Engine preferred
Outils et compétences
Source et dates
Site carrière / système de candidatures · greenhouse
- Date publiée par l’employeur
- 2026-06-19
- Première détection par notre source
- 2026-10-08
- Mise à jour du dossier source
- 2026-11-02
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Développement logiciel |
| Expérience | 6 an(s) et plus |
| Expérience en gestion | 2 an(s) et plus |
| Gestion d’équipe | Oui |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Vérifications | casier judiciaire |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Haven Interactive Studios - English
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue development of Windows Phone products which are now in the Beta Testing stage. We will soon have two new products released through our Windows Phone store. We moved from an LLC to a Studio. This was easier, while still grouping our efforts on one studio. We have built 7 apps for the Windows 7 & 8 Phone. Built a Tablet version of these apps which is a combined ePub/study aide for the blind. Released two Commercial apps under Windows and Android phones and devices. We have recently expanded into Android devices, focused on the Unity Engine.
- Abonnés LinkedIn
- 162
- Personnes associées sur LinkedIn
- 7
- Bureaux déclarés
- Private Office, Lynnwood, WA 98036, US
- Autres noms enregistrés
- Haven Interactive Studios - English
- Haven Studios
- Spécialités
- Windows Phone Apps
- Phone Development
- Tablet Applications
- Touch Devices
- and User Interfaces
- Le profil indique une agence de recrutement
- Non
Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue…
| Champ | Valeur |
|---|---|
| Secteur | Software Development |
| Taille | 2-10 employees |
| Siège social | Lynnwood, WA |
| Type d’organisation | Privately Held |
| Fondée en | 2012 |
| Spécialités | Windows Phone AppsPhone DevelopmentTablet ApplicationsTouch Devicesand User Interfaces |
| Offres sur Jobsy | 3 |
| Voir la page |
Position: Design Director
Role Overview
We are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.
You will own the structural blueprint of the game—ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks. Additionally, you will hire, lead and organize a design team, mentoring designers to ensure the game vision and direction is executed at a AAA standard.
- Reporting: The Design Director will report directly to the Creative Director for the project.
Key Responsibilities
1. Design Direction & Vision Articulation
- Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
- Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game’s thematic fantasy and narrative context directly into cohesive mechanical elements.
- Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
- Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
- Design Review & Validation: Establish high quality bars; review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
- Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
- Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
- Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & Skills
Experience Required
- AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
- Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
- People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
- Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
- Vision Communication: Exceptional verbal and written communication skills; an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
- Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
- Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
- Working knowledge of Unreal Engine.
- A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Journal
Visible seulement par vous. Conservé sur cet appareil, et dans votre compte une fois connecté.