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Publié il y a 7 mois

Game Production Instructor (Sessional Faculty)

@ LCI Education

Vancouver, Colombie-Britannique

5+ ans d’expérience
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SIGNAUX

En bref

LaSalle College Vancouver, part of LCI Education, is hiring a Game Production Instructor on a sessional basis to lead senior production and post-production courses. The role involves mentoring student teams through studio-style sprints, milestones and release preparation. Required qualifications include a Master's degree or equivalent industry experience and 5+ years in the game industry.

Responsabilités :

  • Lead student teams through studio-style production from planning to shipped build
  • Facilitate weekly sprint cycles, reviews and retrospectives
  • Review playable builds, production documents and QA plans with feedback
  • Support post-production: feature lock, optimization, post-mortem and release
  • Maintain accurate grading, attendance and progress tracking

Résumé des exigences :

  • Master's degree in a related field, or equivalent industry experience
  • 5+ years in the game industry or interactive media production
  • Experience through full game development cycles
  • Knowledge of Agile, Scrum and game production pipelines
  • Experience with Unity and/or Unreal Engine in production
  • Strong communication, leadership and mentoring skills

Outils et compétences

Source et dates

Site carrière / système de candidatures · dayforce-feed

Date publiée par l’employeur
2026-04-06
Première détection par notre source
2026-10-13
Mise à jour du dossier source
2026-10-13

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
Expérience5 an(s) et plus
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau, École
PositionAssis et debout
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Candidatures encouragéesAutochtones, Personnes handicapées, 2ELGBTQI+
FormationMaîtrise (exigé)
Domaines d’étudesComputer Science, Software Engineering, Game Programming

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

LCI Education

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

LCI Education is a diverse learning community of 12 select higher education institutions with 23 campuses on 5 continents, and 2,000 colleagues involved in educating over 20,000 learners worldwide each year. LCI Education also provides solutions to workforce challenges with adaptive digital learning options and much more. LCI Education harmonizes its programs from one country to the next, promoting greater flexibility and life-ready learning experiences, better control over the quality of its services, and deeper respect for the various cultures with which it works. AMERICA LaSalle College | Montréal Languages Across Borders (LAB) (Montréal and Vancouver) LaSalle College Vancouver LCI Bogotá LCI Barranquilla LCI Monterrey Universidad VERITAS ASIA LaSalle College | Jakarta LaSalle College | Surabaya Partnership coming up soon in China AFRICA Collège LaSalle | Casablanca Collège LaSalle | Marrakech Collège LaSalle | Rabat Collège LaSalle | Tanger Collège LaSalle | Tunis HEM EUROPE LCI Barcelona LaSalle College | Istanbul OCEANIA LCI Melbourne

Abonnés LinkedIn
22 627
Personnes associées sur LinkedIn
517
Bureaux déclarés
  • 1400 Rue du Fort, Montreal, QC H3H 2T1, CA
  • Vancouver, BC, CA
  • Barcelona, CAT, ES
  • Melbourne, VIC, AU
  • Casablanca, MA
  • San Jose, CR
Catégories d’activité
  • Education
Autres noms enregistrés
  • LCI Education
Spécialités
  • Higher Education
  • Art and Design
  • Fashion
  • Business
  • Management
  • Video Games
  • VFX
  • Hospitality Management
  • Culinary Art
  • Languages
  • International Education
  • Entertainment Art
  • Building Art
  • Technology
  • Computing
  • Education
  • Social Sciences
  • E-learning
  • and Creative Careers
Le profil indique une agence de recrutement
Non
Investissement total déclaré
0

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

LCI Education is a diverse learning community of 12 select higher education institutions with 23 campuses on 5 continents, and 2,000 colleagues involved in educating over 20,000 learners worldwide each year. LCI Education also provides solutions to workforce challenges with adaptive digital learning options and much more. LCI Education harmonizes its programs from one country to the next, promoting greater…

ChampValeur
SecteurEducation Administration Programs
Taille1,001-5,000 employees
Siège socialMontreal, QC
Type d’organisationPrivately Held
SpécialitésHigher EducationArt and DesignFashionBusinessManagementVideo GamesVFXHospitality ManagementCulinary ArtLanguages
Offres sur Jobsy38
LinkedInVoir la page
Description

LaSalle College Vancouver is part of the LCI Education Network which is present on 5 continents and has 23 post-secondary campuses and approximately 3,000 employees who support more than 17,000 students worldwide each year. From one country to the next, LCI Education favors the harmonization of its programs, which makes for greater flexibility, better control over the quality of its services, and deeper respect towards the various cultures it works with.

LaSalle College Vancouver offers a variety of design-based programs that respond to professional demands. Thanks to our reputation and continuous industry involvement, our experienced and dynamic teachers are passionate about providing world class instruction – both theoretical and practical – to our students.



Position Summary

LaSalle College Vancouver is seeking a Game Production Instructor with significant industry experience in game development to lead senior-level production and post-production courses. These courses represent the culmination of the program, where students work in multidisciplinary teams to deliver a fully realized game project.

The ideal candidate has first-hand experience shipping games or working through full production cycles and is comfortable mentoring teams through scope management, agile workflows, milestone delivery, QA, polish, and release preparation. They understand the realities of production pressure, cross-disciplinary collaboration, and iterative development—and can translate that experience into structured academic guidance.

This role requires a coach-mentor mindset rather than traditional lecture delivery. The instructor acts as a studio lead, providing direction, feedback, accountability, and professional expectations while allowing students to take ownership of their projects.

Teaching Scope

The successful candidate may teach one or more of the following senior courses:

  • Pre-production– Concept development, design definition, technical planning, and setting up the pipeline
  • Production Team I – Initial production phase and playable build
  • Production Team II – Continued production, iteration, QA, and polish
  • Post-production – Feature lock, optimization, post-mortem, and release preparation

Key Responsibilities

Teaching & Studio Leadership

  • Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
  • Lead student teams through a studio-style production pipeline, from planning to shipped build
  • Facilitate weekly sprint cycles, including:
  • Sprint planning
  • Task estimation and assignment
  • Sprint reviews and retrospectives
  • Milestone and feature-lock enforcement
  • Guide students in:
  • Scope definition and management
  • Time and resource planning
  • Cross-disciplinary collaboration (programming, art, audio, design)
  • Risk identification and mitigation
  • Review and provide feedback on:
  • Playable builds and weekly submissions
  • Production documentation (TDDs, design documents, art bibles, sprint reports)
  • QA plans and testing results
  • Enforce professional production standards, including:
  • Version control discipline
  • Build stability and submission requirements
  • Naming, organization, and documentation practices
  • Support post-production activities such as:
  • Feature lock and stabilization
  • Bug fixing and optimization
  • Post-mortem analysis
  • Marketing materials and presentation preparation
  • Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations
  • Maintain accurate grading, attendance, and progress tracking

Student Mentorship

  • Mentor students transitioning from academic exercises to professional production workflows
  • Model professional studio behavior, communication, and accountability
  • Support teams through conflict resolution, prioritization challenges, and production setbacks
  • Prepare students for industry expectations, including:
    • Team roles and responsibilities
    • Production pacing and iteration
    • Portfolio and showcase readiness

Key Relationships

  • Chief Academic Officer
  • Program Director / Program Lead / Program Coordinator
  • Academic Advisors
  • Faculty
  • Students

Required Qualifications

  • Master’s degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
  • 5+ years of professional experience in the game industry or interactive media production
  • Demonstrated experience working through full game development cycles, from concept to release
  • Strong understanding of:
    • Agile and Scrum methodologies
    • Game production pipelines
    • Cross-disciplinary team collaboration
    • Scope, scheduling, and milestone management
  • Experience working with Unity and/or Unreal Engine in a production context
  • Ability to mentor, guide, and evaluate team-based student projects
  • Strong communication and leadership skills

Note: International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.

Preferred Qualifications

  • Experience shipping one or more commercial or publicly released games
  • Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar)
  • Teaching, coaching, or mentorship experience in an academic or studio setting
  • Familiarity with QA processes, post-mortem practices, and portfolio development

All employees at LaSalle College Vancouver are defined by key attributes which we value. These attributes are: action oriented, innovative/creative, resourceful, respects peoples’ individuality and differences, engaging/effective communicator, committed to sharing knowledge and best practices, have a global perspective, embraces change, client/customer focused, and resilient.

Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code. This includes, but is not limited to, individuals based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, or other Indigenous person.

If you, or someone in your network, is interested in pursuing these exciting career opportunities, please submit a PDF compatible resume along with a cover letter that contains the expectations.

We would like to take this opportunity to thank all applicants in advance but only those applicants who meet the specific job requirements will be contacted.



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