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Publié il y a 4 mois

Researcher - Procedural Graphics

@ Huawei Technologies Canada Co., Ltd.

Vancouver, Colombie-Britannique

Sur placeContrat3+ ans d’expérience
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Huawei Technologies Canada is hiring a contract Researcher for 12 months in its Graphics Technology Lab within the Central Media Technology Institute. The role develops procedural graphics, shaders and mobile rendering optimizations. Candidates need a Master's or PhD in Computer Science, at least 3 years of high-end shading experience and a total target annual compensation of $106,000 to $156,000.

Responsabilités :

  • Develop visual effects shaders and procedural textures and geometry
  • Create graphics demos and technology prototypes
  • Optimize mobile graphics pipelines for power and performance
  • Build custom tools to automate shader creation

Résumé des exigences :

  • Master's or PhD in Computer Science
  • At least 3 years of high-end shading graphics experience
  • Strong mathematical background in linear algebra, geometry and signal processing
  • Proficiency in GLSL, C++ and Python
  • Experience with OpenGL or Vulkan; WebGPU is an asset
  • ShaderToy portfolio highly desirable

Outils et compétences

Source et dates

Site carrière / système de candidatures · recruitee

Date publiée par l’employeur
2026-07-20
Première détection par notre source
2026-10-10
Mise à jour du dossier source
2026-11-10

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDéveloppement logiciel
Expérience3 an(s) et plus
Heures par semaine40
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
FormationMaîtrise (exigé), Doctorat (préféré)
Domaines d’étudesComputer Science

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Huawei Technologies Canada Co., Ltd.

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Autres noms enregistrés
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  • Huawei
  • Huawei Europe
  • Huawei Denmark
  • Huawei Norway
  • Huawei
  • Huawei Serbia&Hungary Rep Office
  • Huawei Telekomünikasyon Dış Ticaret Ltd
  • Huawei Technologies Italia
  • Huawei Switzerland
ChampValeur
SecteurTelecommunications
Taille10001+
Siège socialShenzhen, Guangdong
Offres sur Jobsy187
LinkedInVoir la page
Description

Huawei Canada has an immediate 12-month contract opening for a Researcher.

About the team:

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About the Job:

  • Develop and implement visual effects shaders, and procedural textures/geometry from scratch.

  • Create graphics demos and technology prototypes to validate new algorithmic techniques.

  • Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.

  • Build custom tools to streamline and automate the shading creation process.

About the ideal candidate:

  • Master or PhD in Computer Science

  • At least 3 years of proven experience in high-end shading graphics

  • Creativity and comfort in exploring and inventing novel algorithms

  • Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)

  • Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.

  • Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods

  • Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification

  • Experience with graphics APls: OpenGL, Vulkan. WebGPU is a plus

  • Programming languages: GLSL, GLES, C++, Python. SLANG is a plus

  • Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued

  • A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.

The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.

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