Publié le mois dernier
Senior Environment Artist
@ Pitch Black Creative
Toronto, Ontario
En bref
Pitch Black Creative is hiring a Senior Environment Artist on a contract basis to build environment assets, set dressing and scatter setups for VFX productions. The role covers modeling, texturing, look development and procedural scatter work, and includes mentoring other artists and leading creative direction for environments. Expert Maya and Houdini skills and VFX environment experience are required.
Responsabilités :
- Create hero assets and large-scale set builds
- Build complex scatter setups and procedural systems
- Establish creative direction for environment work
- Troubleshoot publishing and export issues with Pipeline and TD teams
- Mentor artists and lead dailies
Résumé des exigences :
- Significant VFX production experience focused on environments
- Expert proficiency in Maya and Houdini
- Scripting in VEX, Python and MEL
- Ability to work autonomously on complex builds
- Experience providing technical direction and mentoring
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-10-05
- Première détection par notre source
- 2026-10-08
- Mise à jour du dossier source
- 2026-10-30
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Design et création |
| Déplacements | route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Pitch Black Creative
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
From the very beginning, we’ve been passionate about capturing the imagination. Based in Montreal, Toronto, Bogotá, Atlanta, Los Angeles, New York, Vancouver, Saguenay and Mumbai, the artists who bring their rich and diverse experiences to our team have been making larger-than-life visual effects for film and television for the past 13 years. FOLKS is a Pitch Black company! ▪️ Depuis notre création, notre passion est de captiver l’imaginaire. Basés à Montréal, Toronto, Bogotá, Atlanta, Los Angeles, New York, Vancouver, Saguenay, Mumbai et Londres, les artistes qui forment notre équipe, aux horizons riches et variés, réalisent depuis plus de 13 ans des effets visuels plus grands que nature pour le cinéma et la télévision.
- Abonnés LinkedIn
- 67 605
- Personnes associées sur LinkedIn
- 913
- Bureaux déclarés
- 4371 avenue Papineau, Montreal, Quebec H2H 1T7, CA
- 158 Sterling Rd, 10th Floor, Toronto, Ontario M6R 2B7, CA
- Carrera 9 #77-67 - O.801, Bogotá, CO
- Mumbai, IN
- Saguenay, CA
- Los Angeles, California, US
- Atlanta, Georgia, US
- New York, NY, US
- Vancouver, BC, CA
- London, GB
- Catégories d’activité
- Film
- Media and Entertainment
- Motion Capture
- Film Production
- Media and communication
- Autres noms enregistrés
- Pitch Black Creative
- FOLKS
- Spécialités
- Visual Effects
- Pre-visualization
- VFX supervision for television
- film and advertising
- VFX
- CG
- creatures
- compositing
- Matt Painting
- film
- and series
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
From the very beginning, we’ve been passionate about capturing the imagination. Based in Montreal, Toronto, Bogotá, Atlanta, Los Angeles, New York, Vancouver, Saguenay and Mumbai, the artists who bring their rich and diverse experiences to our team have been making larger-than-life visual effects for film and television for the past 13 years. FOLKS is a Pitch Black company! ▪️ Depuis notre création, notre passion…
| Champ | Valeur |
|---|---|
| Secteur | Media Production |
| Taille | 501-1,000 employees |
| Siège social | Montreal, Quebec |
| Type d’organisation | Privately Held |
| Spécialités | Visual EffectsPre-visualizationVFX supervision for televisionfilm and advertisingVFXCGcreaturescompositingMatt Paintingfilm |
| Offres sur Jobsy | 20 |
| Voir la page |
Company Description
We don’t just build worlds. We build the teams that build better worlds.
From Montreal to Mumbai, London to Los Angeles, we unite diverse talent and experience across 10 global studios, delivering stronger, simpler, smarter VFX for episodic television and feature films.
For well over a decade, FOLKS artists have come together to create ambitious work with human-focused collaboration. As part of the Pitch Black network, our teams contribute their distinct creative strengths to a broader community of talent, technology, and expertise around the world.
Join us and find your FOLKS.
Job Description
We are looking for a highly skilled Senior Environment Artist to create exceptional environment assets, set dressing, and scatter setups for our VFX productions.
You will take ownership of complex environment work across modeling, texturing, look development, procedural scattering, and set dressing. This is a senior-level role for someone who combines strong artistic judgment with technical expertise, enjoys solving production challenges, and is comfortable mentoring others.
Working closely with DMP, Lighting, Layout, Modeling, Production, Pipeline, and Environment teams across multiple locations, you will ensure work meets creative, technical, and schedule requirements.
What you’ll do
- Create high-quality environment assets, including hero assets and large-scale set builds.
- Deliver advanced environment modeling, texturing, look development, scatter, and set-dressing work.
- Develop procedural modeling, texturing, shader, and scatter systems that improve efficiency and consistency.
- Build complex scatter setups with effective zoning, art direction, and optimisation.
- Establish the creative direction for environment research, look development, large set builds, and scatter work.
- Create reusable lookdev templates and robust shader networks independently.
- Deliver assigned work on schedule while maintaining a consistently high standard of quality.
- Maintain clean, reproducible scene files and publishes, and support best practices across the team.
- Anticipate downstream needs and prepare clear handoffs, including notes, IDs, versions, and references.
- Troubleshoot complex publishing and export issues in collaboration with Pipeline and TD teams.
- Help develop and improve environment publishing standards, QC checklists, documentation, and workflow templates.
- Identify quality, continuity, and integration issues early, proposing practical solutions and clear trade-offs.
- Contribute to workflow and tool improvements through technical problem-solving and scripting.
- Participate in—and where appropriate, lead—dailies, presenting work clearly and responding constructively to feedback.
- Communicate proactively with Supervisors, HoDs, and Production about risks, dependencies, schedules, and technical constraints.
- Mentor artists, share knowledge, and help raise technical and creative standards across local and global teams.
Qualifications
What you bring
- Significant professional experience in VFX production, with a strong focus on environment work.
- Expert-level proficiency in Maya and Houdini.
- Extensive experience in environment modeling, texturing, look development, scattering, and set dressing.
- Strong scripting skills in VEX, Python, and MEL for tools and workflow automation.
- Proven ability to work autonomously on complex shots, assets, or environment builds.
- Demonstrated experience providing technical direction and mentoring other artists.
- Strong problem-solving skills and the ability to work effectively under production pressure.
- Excellent communication and collaboration skills across disciplines, locations, and time zones.
- A proactive, organised, and detail-oriented approach with a strong commitment to quality.
Nice to have
- Experience leading sequences or small teams.
- Experience collaborating across multiple studios or global sites.
- Experience contributing to R&D, pipeline, or tool-development initiatives.
- Advanced proficiency in Nuke and/or Unreal Engine.
- Experience with Katana and Substance.
Additional Information
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Pitch Black is an Equal Opportunity Employer
At Pitch Black, we celebrate diversity and are committed to creating an inclusive workplace where everyone can thrive. Employment decisions are based on qualifications, skills, experience, and business needs. We provide equal employment opportunities to all applicants and employees without regard to race, colour, religion, creed, sex, sexual orientation, gender identity or expression, age, national or ethnic origin, ancestry, disability, medical condition, genetic information, marital or family status, pregnancy, veteran or military status, citizenship, or any other characteristic protected by applicable federal, state, provincial, or local law.
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