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Première détection par notre source: il y a 25 jours

Senior Software Engineer (C++/C#) - Frostbite

@ Electronic Arts

Vancouver, Colombie-Britannique

8+ ans d’expérience
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SIGNAUX

En bref

Electronic Arts is hiring a Senior Software Engineer for its Frostbite Animation team in Vancouver. The role builds and maintains core runtime animation systems in C++ and authoring tools in C#, with a focus on performance, memory and production stability. The position is hybrid remote/in-office and pays $141,400 to $204,400 CAD.

Responsabilités :

  • Build runtime animation engine features in C++ and authoring tools in C#
  • Own animation subsystems from design through release
  • Improve runtime performance and reduce memory footprint
  • Support production stability, release pipelines and build farm issues
  • Mentor junior and mid-level engineers

Résumé des exigences :

  • 8+ years of professional software development experience
  • Strong C++ and C# with object-oriented design and multi-threading
  • 3D math, quaternions and skeletal kinematics experience
  • Game engine architecture or animation pipeline experience
  • Performance profiling and memory analysis experience
  • Bachelor's degree or equivalent practical experience

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vueAssurance vieAssurance invaliditéRégime de retraiteCongés payésCongé parental
Source et dates

Type de source non vérifié · avature

Date publiée par l’employeur
Non fourni
Première détection par notre source
2026-10-16
Mise à jour du dossier source
2026-10-17

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDéveloppement logiciel
Expérience8 an(s) et plus
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
FormationBaccalauréat (exigé)
Domaines d’étudesComputer Science, Computer Engineering
Avantages mentionnésCongés payés généreux, Congé parental généreux, Régime de retraite

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Electronic Arts

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Abonnés LinkedIn
1 589 017
Personnes associées sur LinkedIn
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Bureaux déclarés
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
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Autres noms enregistrés
  • Electronic Arts
  • Electronic Arts (EA)
Spécialités
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Le profil indique une agence de recrutement
Non

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

ChampValeur
SecteurEntertainment Providers
Taille10,001+ employees
Siège socialRedwood City, CA
Type d’organisationPublic Company
SpécialitésMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Offres sur Jobsy283
LinkedInVoir la page
Description
Locations: Vancouver, British Columbia, Canada
  • Location: Orlando
  • State: Florida
  • Country: United States of America


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.

Our Animation team oversees the core platform and runtime frameworks that character animation technologies across our AAA games are built upon. As a Senior Software Engineer on the Frostbite Animation team, you will work on core runtime animation systems, as well as the authoring tools and asset pipelines used by content creators across global EA studios. You will tackle important engineering priorities — ranging from maintaining critical core frameworks to advancing long-term technical initiatives, including memory and performance optimization and dynamic/live content workflows.

This role is Hybrid remote/in-office and will report to the Character Technologies Development Director.

Responsibilities:

  • Build performant systems across our runtime animation engine (C++) and content creator authoring tools and editor extensions (C#).
  • Take ownership of core animation features and subsystems from technical design through production, testing, multi-platform deployment, and release stability.
  • Improve runtime performance and memory optimizations, including reducing memory footprints and enabling headless scripting operations.
  • Support production stability, release pipelines, build farm issues, and partner escalations across active EA SPORTS and AAA game teams.
  • Partner with animators, technical artists, and game development teams to translate creative concepts (such as dynamic cinematic generation, live content updates, and character interaction workflows) into performant engine features.
  • Manage technical debt, reduce codebase divergence across title branches, and participate in architecture reviews and code reviews to maintain long-term code health.
  • Mentor junior and mid-level engineers on the team to support their technical growth and foster engineering best practices.

Qualifications:

  • 8+ years of professional software development experience
  • Strong C++ and C# programming skills with experience in object-oriented design, multi-threading, and memory management
  • Experience in 3D math, including transforms, rotations, quaternions, and skeletal kinematics.
  • Experience working with game engine architecture, runtime animation evaluation graphs, or asset authoring pipelines.
  • Experience with performance profiling and memory analysis tools to debug CPU/memory bottlenecks.
  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.

Bonus Experience:

  • Familiarity with Frostbite animation tools/frameworks or similar proprietary engine architectures.
  • Experience with headless scripting, asset serialization pipelines, state machines, or real-time simulation
  • Experience supporting live content systems, dynamic cinematic generation, or user-generated content (UGC) workflows.
  • Hands-on experience targeting modern console platforms (PlayStation, Xbox) and build automation/CI systems.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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