Postuler

Publié il y a 2 mois

Senior Technical Animator

@ 2K

Burnaby, Colombie-Britannique

100k–148k $/an6+ ans d’expérience
Postuler
SIGNAUX

En bref

2K is hiring a Senior Technical Animator at its Small Axe Studios team in Burnaby to build and maintain character body and facial rigs for gameplay and cinematics. The work covers skinning, rigging pipelines, mocap processing and Unreal Engine integration. The posting states a salary range of CAD $99,800 to $147,680 per year for British Columbia, plus possible bonus, equity and benefits.

Salaire :

99 800 $–147 680 $ par année

Responsabilités :

  • Design and maintain body and facial rigs for gameplay and cinematics
  • Define and implement asset binding and skinning pipeline
  • Build and maintain rigging and mocap processing pipelines
  • Work with engineering on runtime efficiency

Résumé des exigences :

  • 6+ years as Technical Animator or Rigging TD
  • Strong body and facial rigging and skinning knowledge
  • Proficiency in Maya and MotionBuilder
  • Python scripting; C++ an asset
  • Proven Unreal Engine rig integration

Outils et compétences

Avantages mentionnés

Options d’achat
Source et dates

Site carrière / système de candidatures · greenhouse

Date publiée par l’employeur
2026-08-28
Première détection par notre source
2026-10-08
Mise à jour du dossier source
2026-10-27

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineArts et médias
Expérience6 an(s) et plus
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Candidatures encouragéesPersonnes handicapées
Avantages mentionnésPrime de rendement, Actions ou participation

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

ChampValeur
Offres sur Jobsy20
Description

Who We Are

Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team!

What We Need

As a Senior Technical Animator at 2K Sports Lab, you will help bridge the gap between our engineering, animation and art teams through technical precision, anatomical insight, and creative problem-solving. This role requires proven experience and artistic versatility to handle a variety of technical animation challenges. You’ll help shape the character rigging pipeline, build high-quality body and facial rigs with clean skinning for both gameplay and cinematics, and ensure they integrate seamlessly into Unreal Engine.

What You Will Do

  • Design, create, maintain and optimize character body and facial rigs for gameplay and cinematic assets.
  • Define and implement asset binding and skinning pipeline to support the Character Art and Animation teams.
  • Collaborate with animators to ensure rigs meet animation quality and usability needs.
  • Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems.
  • Build and maintain animation mocap processing pipelines and animation databases.
  • Work with engineering to ensure character assets function efficiently in runtime environments.

Who We Think Will Be A Great Fit

  • 6+ years of experience as a Technical Animator or Rigging TD, in games or related industries.
  • Strong knowledge of rigging and skinning for both body and facial systems.
  • Solid understanding of human anatomy, deformation, and animation principles.
  • Proficiency in Maya and MotionBuilder.
  • Strong scripting ability in Python (C++ is a plus).
  • Proven experience integrating character rigs into Unreal Engine.
  • Familiarity with Control Rig, Metahuman, and Unreal animation systems.

Beneficial Qualifications

  • Experience in character simulation (cloth, muscle, hair).
  • Familiarity with motion capture pipelines
  • Experience developing rigging tools or facial solvers for real-time performance.
  • Experience with Cloth rigging and simulation

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

The pay range for this position in British Columbia at the start of employment is expected to be between CAD $99,800 and CAD $147,680per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts.

Emplois semblables

  • Technical Animator - Rigging | Animateur technique - Rigging

    Montréal, QC
    HybrideTemps plein

    NBCUniversal

    4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.

    Unreal Engine, Motionbuilder, Maya, Metahuman

    Technical Animator - Rigging | Animateur technique - Rigging

    Montréal, QC
    HybrideTemps plein

    NBCUniversal

    4+ ansCandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.

    Unreal Engine, Motionbuilder, Maya, Metahuman

  • Senior Technical Animator

    Montréal, QC

    Cloud Chamber

    5+ ansCandidates need 5+ years of professional game animation experience, including a shipped AAA title, and strong knowledge of Unreal Engine 5 animation tools. They should understand procedural animation, human anatomy and animation principles, and be strong communicators on cross-disciplinary teams.

    Unreal Engine 5, Maya

  • Senior Technical Animator

    Montréal, QC

    2K

    5+ ansCandidates need 5+ years of professional video game animation experience, including a shipped AAA title. They need deep knowledge of UE5 animation tools, procedural runtime animation, and human anatomy, plus strong communication skills.

    Unreal Engine 5, Maya

  • Senior Technical Animator - [March of Giants]

    Montréal, QC
    Sur placeTemps plein

    Ubisoft

    Candidates need strong knowledge of game engine animation workflows, animation principles and rigging, plus experience with Unreal Engine and Blueprints. Scripting in Python or MaxScript and collaboration skills across disciplines are also required.

    Unreal Engine, Blueprints, Python, MaxScript

  • Technical Animator Senior

    Montréal, QC

    Divertissement Reflector Ltée: With a mission to produce next-generation content, the company plans to unfold innovative projects over the next several years, starting with its…

    6+ ansCandidates need at least six years of similar experience, Unreal 5 experience, thorough knowledge of one programming or scripting language, and a solid understanding of French. They must be legally authorized to work in Canada.

    Unreal 5

  • Technical Animator

    Télétravail au Canada
    110k–130k $/anTélétravailTemps plein

    Lucky Logic

    Candidates need strong Unreal knowledge (Unreal 5 ideal), experience with MetaHumans and Blueprints, and shipped titles or prototypes in a major game engine. Basic coding or scripting in C++, C# or Python and good problem-solving skills are also expected.

    Unreal Engine, Maya, MotionBuilder, Python

  • Senior Technical Animator

    Vancouver, BC
    HybrideTemps plein

    ICON Creative Studio: ICON operates from a holistic philosophy that leverages individual skill sets to maximize production efficiency on the floor while maintaining an…

    3+ ansICON Creative Studio needs 3+ years of professional animation experience, a strong demo reel, and advanced Maya nDynamics and nCloth skills. Candidates also need rig, caching and weight-painting experience, Python at an intermediate to advanced level, and basic Arnold knowledge.

    Maya, Arnold, Python, Studio Library, PAIE

Lieux et modes de travail

Lieux

Tout le CanadaTélétravail · Hybride · Sur place · Sur le terrain

Astuce : ajoutez le télétravail pour élargir la recherche.

Exclure des lieux

Mode de travail

Offres de cette entreprise dans les résultats

Voici les offres de cette entreprise chargées dans votre recherche. Elle peut avoir d’autres postes ouverts.