Publié il y a 29 jours
Senior Technical Artist - Characters (Unreal)
@ Ubisoft
Montréal, Québec
En bref
Ubisoft is hiring a Senior Technical Artist for Characters (Unreal) at its Montréal studio to define and run the end-to-end character pipeline. The role covers creation-to-engine integration, rigging and skinning support, asset optimization, and character tools. Candidates need hands-on character pipeline experience and Unreal Engine knowledge.
Responsabilités :
- Define the character creation-to-engine pipeline and standards
- Build and recommend tools for artists, riggers and animators
- Optimize and debug character assets for performance
- Resolve deformation, cloth and hair issues
- Collaborate with animation and programming teams
Résumé des exigences :
- Hands-on end-to-end character pipeline experience
- Knowledge of rigging and animation needs
- Understanding of polygon, material and memory budgets
- Experience setting character production workflows
- Unreal Engine 5 experience, or Unreal Engine 4 pipeline experience
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-10-13
- Première détection par notre source
- 2026-10-13
- Mise à jour du dossier source
- 2026-10-29
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Arts et médias |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
- Abonnés LinkedIn
- 1 454 482
- Personnes associées sur LinkedIn
- 21 920
- Bureaux déclarés
- 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
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- 7, Rue du Faubourg Poissonnière, Paris, Île-de-France 75010, FR
- 67, Rue Blomet, Paris, Île-de-France 75015, FR
- Presnenskaya naberezhnaya 8, Moscow, Moscow City 123112, RU
- Östermalmsgatan 87c, Stockholm, Stockholm County 114 59, SE
- Avinguda Diagonal, 200, Barcelona, Catalonia 08018, ES
- Calle Playa de Liencres 2 planta 1, puerta 2, Las Rozas, 28290, ES
- ul. Domaniewska 39A, Warszawa, 02-672, PL
- Strada Jiului 8, Bucharest, 013219, RO
- Vitse-Admirala Zhukova Ln, 17/19, Odesa, 65000, UA
- bulevard Tsarigradsko shose 47a, Sofia, Sofia City 1124, BG
- Borupvang 2B, sal 1th, Ballerup, 2750 , DK
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- Imperial House, Holly Walk, Royal Leamington Spa, GB
- Haymarket, Newcastle upon Tyne, England NE1 7, GB
- Partnership House, Regent Farm Rd, Gosforth, Newcastle, GB
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- Walnut Tree Close, Guildford, England, GB
- Yas Creative Hub, Building 4, Podium 3, Abu Dhabi, AE
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- John L. Gokongwei Jr. Innovation Center, De La Salle University, Laguna Boulevard, LTI Spine Road Brgy Binan, 4024, Biñan, Laguna,, Santa Rosa, PH
- 925 North Point Parkway, Suite 110, Alpharetta, GA 30005, US
- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 124 |
| Voir la page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.
What you’ll do
- Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration
- Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision
- Define the character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps
- Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures
- Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
- Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity
- Resolve complex character issues, including deformation quality, cloth and hair integration, and modular character systems
- Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors
- Document standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty
Qualifications
What you bring to the team
- Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine
- Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams
- Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization
- Experience establishing workflows and standards for character production
- Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4
What to send our way
- Send your CV highlighting relevant skills and experience
- Share a portfolio or links to relevant projects
Journal
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