Publié il y a 3 mois
Senior Unreal Developer
@ BKOM Studios
Québec, Québec
En bref
BKOM Studios is hiring a Senior Unreal Developer for a permanent, full-time role. The work covers core gameplay systems, tools and pipelines, and cross-platform delivery in Unreal Engine using C++ and Blueprints. The posting states a regular 37.5-hour week and competitive salary.
Responsabilités :
- Design and implement modular gameplay and world systems in C++ and Blueprints
- Collaborate with designers and artists on gameplay feel and feedback loops
- Build tools, custom actors, data assets and editor utilities for content creators
- Profile and optimize gameplay code and manage cross-platform deployment
Résumé des exigences :
- 7+ years of game programming, minimum 5 in Unreal Engine
- Strong C++ and Blueprints proficiency
- Solid software architecture and debugging skills
- Perforce experience
- Cross-platform and porting experience (asset)
- Python, C# and Unity knowledge (asset)
Outils et compétences
Source et dates
Type de source non vérifié · zoho
- Date publiée par l’employeur
- 2026-08-11
- Première détection par notre source
- 2026-10-09
- Mise à jour du dossier source
- 2026-10-10
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Développement logiciel |
| Expérience | 7 an(s) et plus |
| Heures par semaine | 37.5 |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Congés payés généreux, Repas gratuits ou à rabais, Allocation de télétravail |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
BKOM Studios
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Dare to Play Different 👾
Description complète de l’entreprise
Console, Mobile, PC, Web - We’re game to do it all. We offer our clients a full range of digital services for their games. Whether it be for an elaborate multiplatform game production or for a single website, our team strives to have a true creative impact on every project it touches. We also sharpen our imagination and our grit on our own original games and universes, exploring the digital space further and experimenting with cutting-edge technologies. Our headquarters are based in beautiful Quebec City but we operate internationally. Our team is made up of more than 120 talented humans working from our offices or from anywhere in the world. We all have one thing in common; We dare to play different.
- Abonnés LinkedIn
- 9 747
- Personnes associées sur LinkedIn
- 76
- Bureaux déclarés
- 825 Boulevard Lebourgneuf, Suite 130, Quebec, Québec G2J 0B9, CA
- 1800 Century Park East, Suite 600, Los Angeles, California 90067, US
- 5455, Avenue de Gaspé, Local 710, Montréal, QC H2T 3B3, CA
- Catégories d’activité
- Social Media
- Information Technology
- Messaging
- Advertising
- Autres noms enregistrés
- BKOM Studios
- Bkom Studios
- Spécialités
- Stratégie Marketing
- Applications Mobiles
- Développement Web
- Jeux HTML5
- Jeux Mobiles
- Jouets Connectés
- Marketing Strategy
- Mobile Apps
- Website Development
- HTML5 Games
- Mobile Games
- Connected Toys
- and Live Ops
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Console, Mobile, PC, Web - We’re game to do it all. We offer our clients a full range of digital services for their games. Whether it be for an elaborate multiplatform game production or for a single website, our team strives to have a true creative impact on every project it touches. We also sharpen our imagination and our grit on our own original games and universes, exploring the digital space further and…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 51-200 employees |
| Siège social | Quebec, Québec |
| Type d’organisation | Privately Held |
| Fondée en | 1996 |
| Spécialités | Stratégie MarketingApplications MobilesDéveloppement WebJeux HTML5Jeux MobilesJouets ConnectésMarketing StrategyMobile AppsWebsite DevelopmentHTML5 Games |
| Offres sur Jobsy | 4 |
| Voir la page |
Do you have a strong command of Unreal Engine and are you ready to take on stimulating technical challenges? Do you dream of working in a competitive and caring environment where ambition is encouraged and talent is recognized?
At BKOM Studios, every team member is encouraged to push boundaries and maintain high standards of excellence.
Why Join Us?
- Software Architecture: Build ultra-solid, scalable foundations for our games.
- Gameplay: Design impactful mechanics that will thrill our players.
- Tools: Create pipelines and editors that boost productivity for the entire team.
- Cross-Platform & Porting: Showcase your skills in deploying to various platforms.
At BKOM Studios, we thrive on challenges and love healthy competition: everyone pushes their limits to grow in an environment where the best support each other to reach even greater heights.
Main Responsibilities
- Architecting Core Systems: Design and implement modular, extensible systems that power player mechanics, combat, and world interactions using C++ and Blueprints.
- Creative Collaboration: Translate design visions into polished gameplay experiences, working hand-in-hand with Designers and Artists to refine the "game feel" and player feedback loops.
- Empowering Content Creators: Build intuitive tools and flexible pipelines (custom actors, data assets, and editor utilities) that allow the creative team to iterate on levels and mechanics without technical friction.
- Performance & Feel Optimization: Profile and debug gameplay code to ensure fluid frame rates and responsive controls across all target platforms.
- Seamless Multi-Platform Delivery: Manage the technical nuances of cross-platform deployment, ensuring the gameplay experience remains consistent and high-quality from console to PC.
- Technical Innovation: Proactively explore the latest Unreal Engine features (like Enhanced Input, Niagara, or Motion Matching) to push the boundaries of what’s possible in-game.
Profil
- 7+ years of experience in game programming, with a minimum of 5 years in Unreal Engine;
- Strong proficiency in C++ and Blueprints, with a solid understanding of software architecture and gameplay;
- You see AI as an essential tool to push boundaries and focus on what matters: content, not container;
- Excellent problem-solving and debugging skills;
- Willingness to work in various domains (architecture, gameplay, tools);
- Familiarity with version control systems (Perforce);
- Experience in cross-platform development and porting (a strong asset);
- Knowledge of Python or other scripting languages (an asset);
- Knowledge of C# programming and Unity (an asset).
Informations contractuelles
- Joining BKOM means choosing a human, talented, and stimulating work environment where your impact is real.
- Contract Type: Permanent, Full-time.
- Competitive remuneration: A competitive salary matching your level of expertise.
- Schedule: A regular 37.5-hour work week.
- Benefits: Monthly allowances via the TEDY platform, healthy snacks offered for free every day at the office.
- Work-life balance: Time off during the holiday season, a corporate culture based on respect and fun, and numerous social activities!
Not convinced yet? Click on the link here to learn more about our team, our projects and our clients: https://www.bkomstudios.com/about-us/
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