Première détection par notre source: il y a 14 jours
Sr. Systems Designer
@ Electronic Arts
Vancouver, Colombie-Britannique
En bref
Electronic Arts is hiring a Senior Systems Designer at Respawn to design and evolve the progression and player systems for Apex Legends. The role covers account progression, rewards, mastery, collections, challenges and engagement features, from concept through live operation. Pay ranges are $127,700 to $190,600 USD in California and $114,300 to $156,200 CAD in British Columbia.
Responsabilités :
- Design progression, rewards, mastery and engagement systems for Apex Legends
- Prototype, implement and tune systems using player feedback and telemetry
- Contribute to estimation and feasibility assessments
- Partner with UX, engineering and technical design on system clarity
- Communicate design intent and tradeoffs to leadership
Résumé des exigences :
- 5+ years of shipped game design experience on interconnected systems
- Experience with live-service, multiplayer or free-to-play games
- Strong text scripting and prototyping skills
- Strong analytical skills and data-informed design
- Clear verbal and written communication
Outils et compétences
Avantages mentionnés
Source et dates
Type de source non vérifié · avature
- Date publiée par l’employeur
- Non fourni
- Première détection par notre source
- 2026-10-27
- Mise à jour du dossier source
- 2026-10-27
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Développement logiciel |
| Expérience | 5 an(s) et plus |
| Heures par semaine | 40 (estimé) |
| Déplacements | route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Congés payés généreux, Congé parental généreux, Régime de retraite, Prime de rendement |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Electronic Arts
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
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- 23 090
- Bureaux déclarés
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
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- Autres noms enregistrés
- Electronic Arts
- Electronic Arts (EA)
- Spécialités
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Le profil indique une agence de recrutement
- Non
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Champ | Valeur |
|---|---|
| Secteur | Entertainment Providers |
| Taille | 10,001+ employees |
| Siège social | Redwood City, CA |
| Type d’organisation | Public Company |
| Spécialités | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Offres sur Jobsy | 283 |
| Voir la page |
- Location: Los Angeles - Chatsworth
- State: California
- Country: United States of America
- Location: Vancouver - Great Northern Way
- State: British Columbia
- Country: Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Systems Designer – Progression & Player Systems
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
Why This Role Matters
Respawn is looking for a Senior Systems Designer to help create and evolve the progression and player systems that shape how players engage with Apex Legends over the long term.
In this highly impactful design role, you will work on systems such as account progression, rewards, mastery, collections, player career, challenges, and other engagement features. You will help define how these systems connect, how they motivate different types of players, and how they create meaningful goals across the Apex experience.
You will collaborate closely with Design, Product Management, UX, Engineering, Analytics, Art, and Production to take features from early concept through implementation, iteration, and live operation.
Responsibilities
Design progression, rewards, mastery, collection, and player engagement systems for Apex Legends using clear system goals, rules, progression curves, reward structures, and player-facing experiences
Prototype, implement, tune, and iterate on systems using player feedback, telemetry, and live-service learnings
Actively contribute to estimation, scoping and feasibility assessments of designs
Partner with UX, Engineering and Technical Design to ensure complex systems are understandable, discoverable, easy to navigate, and scalable
Clearly communicate design intent, tradeoffs, and recommendations to partners and design leadership
Identify opportunities to improve existing Apex systems based on player needs, data, competitive analysis, and broader live-service trends
Contribute to strong systems-design practices across the team
Qualifications
5+ years of professional game design experience on shipped progression, rewards, economies, engagement loops, or other interconnected game systems
Experience working on live-service, multiplayer, or free-to-play games
Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platform
Experience taking features from concept through implementation and live iteration
Ability to break complex systems into clear rules, models, player flows, and requirements
Strong analytical skills and comfort using data to inform design decisions
Experience collaborating with UX, Engineering, Product, Production, Analytics, and other disciplines
Strong verbal communication and written documentation skills with the ability to present design rationale clearly to both development teams and design leadership
Ability to balance player needs, design quality, production constraints, and business considerations
Nice to Have
Experience designing account progression, mastery, challenges, collections, ranked systems, Battle Passes, or reward structures.
Experience with live-service economies, currencies, faucets, sinks, or reward valuation.
Experience designing onboarding or returning-player experiences.
Competitive multiplayer and/or FPS experience
Experience using telemetry, experimentation, or player segmentation to evaluate design performance.
Familiarity with Apex Legends and its progression, competitive, and live-service ecosystems.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USDIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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