Publié il y a 14 jours
Team Lead Level Designer [Splinter Cell Remake]
@ Ubisoft
Toronto, Ontario
En bref
Ubisoft is hiring a Team Lead Level Designer for Splinter Cell Remake at its Toronto studio. The role coaches level designers, sets quality standards, plans and tracks production, and contributes to level design directly.
Salaire :
80 000 $–130 000 $ par année
Responsabilités :
- Coach and mentor level designers
- Define and uphold level design quality standards
- Plan, prioritize and track level design tasks
- Review individual work before leadership presentation
- Coordinate level bug fixing and polish
Résumé des exigences :
- People leadership experience coaching designers
- Clear design judgment and structured decision-making
- Planning and estimation skills
- Knowledge of real-time constraints, 3D engines and level editors
- Experience with JIRA, Perforce or similar tools
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-10-27
- Première détection par notre source
- 2026-10-27
- Mise à jour du dossier source
- 2026-10-27
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Chef d’équipe |
| Gestion d’équipe | Oui |
| Heures par semaine | 40 (estimé) |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 119 |
| Voir la page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
What you’ll do
- Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
- Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
- Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
- Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
- Balance creative goals with production constraints to support reliable planning and delivery
- Review individual work and provide actionable feedback before presenting content to core leadership
- Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
- Represent the level design team in discussions with project leadership and other disciplines
- Coordinate bug fixing and polish efforts related to level design content
- Support onboarding and hiring efforts to help maintain team cohesion and effectiveness
Qualifications
What you bring to the team
- Strong collaboration and communication skills, with confidence engaging across disciplines
- People leadership experience, including coaching designers with varied experience levels
- Clear design judgment and a structured, rational approach to level design decision-making
- Planning and estimation skills that support predictable production outcomes
- Ability to provide thoughtful feedback and evaluations that help others grow
- Adaptability and openness when guiding designers through new constraints or design approaches
- Knowledge of real-time constraints, 3D engines, and level editing tools
- Experience with production tracking tools such as JIRA, Perforce, or similar systems
Nice to have:
- Experience working on third-person camera games or titles with slower-paced, investigative gameplay
What to send our way
- Your CV highlighting relevant skills and experiences
- Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact
Additional Information
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
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