Publié hier
TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX
@ Ubisoft
Montréal, Québec
En bref
Hybride, Quebec's first digital visual effects studio, is hiring a Texture & LookDev Supervisor to lead its texturing and look development team. The role combines leading and mentoring artists, managing pipeline workflows and crewing, with hands-on creation of photorealistic textures and shaders for complex assets. It is a full-time hybrid role across Hybride's Montreal and Piedmont sites.
Responsabilités :
- Assign tasks and mentor texturing and lookdev artists
- Assist with hiring, crewing and performance management
- Enforce quality control on published assets
- Create photorealistic textures and shaders in Arnold for Houdini
- Design sequence-specific workflows with Lighting, FX and CFX teams
Résumé des exigences :
- 5+ years leading artists in film or high-end VFX
- Experience texturing organic creatures and digital humans
- Advanced Mari, Substance Painter and Photoshop skills
- Deep expertise in shader creation, materials and AOVs
- Knowledge of Arnold and Houdini is an asset
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-11-09
- Première détection par notre source
- 2026-11-09
- Mise à jour du dossier source
- 2026-11-09
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Chef d’équipe |
| Domaine | Design et création |
| Expérience | 5 an(s) et plus |
| Expérience en gestion | 5 an(s) et plus |
| Gestion d’équipe | Oui |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
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- 21 920
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 119 |
| Voir la page |
Company Description
Founded in 1991, Hybride is Quebec's first digital visual effects studio. For over 30 years, the Hybride team has been reinventing the visual effects industry, one project at a time.
We are looking for a Texture & LookDev Supervisor to manage our texturing and look development team. In this dual leadership and hands-on role, you will lead shows, build and refine pipeline setups and workflows, help with crewing, oversee team performance and growth, as well as directly create photorealistic textures and shaders for complex assets.
Job Description
Department & Team Leadership
Assign tasks, mentor artists, and ensure the department delivers top-tier organic and hard-surface assets for high-end VFX.
Assist with hiring, crewing decisions, talent reviews, and ongoing performance management.
Enforce strict department Quality Control (QC) standards across all published assets before downstream delivery.
Creative Execution & Look Development
Build high-detail textures from internal art or client-supplied references.
Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets that hold up in shot context.
Partner closely with the Lighting team to verify that assets lookdev behaves consistently photoreal
Build optimized procedural shading networks and custom material setups when production requires it.
Pipeline, Technical & Production
Collaborate with the Head of CG and Technical Directors (TDs) to establish department best practices within the studio's existing pipeline.
Work directly with Production, Modeling, FX, CFX and Lighting teams to design sequence-specific workflows for maximum efficiency.
Assist Production with project bidding, asset scope estimates, and schedule management to hit key delivery milestones.
Explore new tools and methodologies to drive department efficiency and elevate visual quality.
Standardize, ingest, and integrate texture and lookdev packages delivered by external vendors.
Write and maintain comprehensive technical documentation and pipeline guides.
Qualifications
5+ years proven track record leading or supervising artists within a film/high-end VFX production studio environment.
Demonstrated experience texturing and shading complex organic CG creatures and digital humans.
Advanced knowledge of Mari/Substance Painter, and Photoshop.
Deep expertise in shader creation, materials accuracy and AOVs.
Strong Assets
Knowledge of Arnold and Houdini
Knowledge of Nuke
Has experience with Copernicus, Machine Learning and AI tools
Deep knowledge of characters/creatures build workflows
Additional Information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
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