Publié il y a 4 mois
Researcher - Procedural Graphics
@ Huawei Technologies Canada Co., Ltd.
Vancouver, Colombie-Britannique
En bref
Huawei Technologies Canada is hiring a contract Researcher for 12 months in its Graphics Technology Lab within the Central Media Technology Institute. The role develops procedural graphics, shaders and mobile rendering optimizations. Candidates need a Master's or PhD in Computer Science, at least 3 years of high-end shading experience and a total target annual compensation of $106,000 to $156,000.
Responsabilités :
- Develop visual effects shaders and procedural textures and geometry
- Create graphics demos and technology prototypes
- Optimize mobile graphics pipelines for power and performance
- Build custom tools to automate shader creation
Résumé des exigences :
- Master's or PhD in Computer Science
- At least 3 years of high-end shading graphics experience
- Strong mathematical background in linear algebra, geometry and signal processing
- Proficiency in GLSL, C++ and Python
- Experience with OpenGL or Vulkan; WebGPU is an asset
- ShaderToy portfolio highly desirable
Outils et compétences
Source et dates
Site carrière / système de candidatures · recruitee
- Date publiée par l’employeur
- 2026-07-20
- Première détection par notre source
- 2026-10-10
- Mise à jour du dossier source
- 2026-11-10
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Développement logiciel |
| Expérience | 3 an(s) et plus |
| Heures par semaine | 40 |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Formation | Maîtrise (exigé), Doctorat (préféré) |
| Domaines d’études | Computer Science |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Huawei Technologies Canada Co., Ltd.
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| Champ | Valeur |
|---|---|
| Secteur | Telecommunications |
| Taille | 10001+ |
| Siège social | Shenzhen, Guangdong |
| Offres sur Jobsy | 187 |
| Voir la page |
Huawei Canada has an immediate 12-month contract opening for a Researcher.
About the team:
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the Job:
Develop and implement visual effects shaders, and procedural textures/geometry from scratch.
Create graphics demos and technology prototypes to validate new algorithmic techniques.
Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
Build custom tools to streamline and automate the shading creation process.
About the ideal candidate:
Master or PhD in Computer Science
At least 3 years of proven experience in high-end shading graphics
Creativity and comfort in exploring and inventing novel algorithms
Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)
Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.
Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods
Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification
Experience with graphics APls: OpenGL, Vulkan. WebGPU is a plus
Programming languages: GLSL, GLES, C++, Python. SLANG is a plus
Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued
A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.
The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.
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