Publié il y a 4 mois
Technical Animation Director (unannounced project)
@ Ubisoft
Montréal, Québec
En bref
Ubisoft is hiring a Technical Animation Director at its Montréal studio for an unannounced multiplayer project in Unreal Engine. The role guides animation systems and pipelines, balancing artistic quality with performance and mentoring technical animators. The posting states full-time employment, with no salary, schedule or work arrangement given.
Responsabilités :
- Design and maintain scalable animation pipelines
- Develop MotionBuilder scripts using Python with the tools team
- Support procedural animation and full-body IK systems
- Guide technical animators and animation teams day to day
- Document workflows, tools and processes
Résumé des exigences :
- Experience in technical animation or animation systems in video games
- Experience guiding or mentoring teams
- Experience with live multiplayer games
- Strong knowledge of Unreal Engine and 3D software
- Scripting in Python, C#, JavaScript or MaxScript
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-07-22
- Première détection par notre source
- 2026-10-08
- Mise à jour du dossier source
- 2026-10-30
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Développement logiciel |
| Gestion d’équipe | Oui |
| Heures par semaine | 40 (estimé) |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
- Abonnés LinkedIn
- 1 454 482
- Personnes associées sur LinkedIn
- 21 920
- Bureaux déclarés
- 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 125 |
| Voir la page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You’ll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements.
You’ll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project’s ambitions.
What you’ll do:
- Design, implement, and maintain scalable and high-performing animation pipelines;
- Collaborate with the tools team to develop and improve MotionBuilder scripts using Python;
- Partner with animators and programmers to refine animation systems within the game engine;
- Support the implementation of procedural animation systems and full-body IK;
- Ensure animation systems support character customization features;
- Balance between artistic quality and technical performance;
- Document workflows, tools, and processes for animation teams;
- Provide day-to-day guidance and support to technical animators and animation teams;
- Facilitate collaboration between creative and technical disciplines;
- Guide teams in developing sustainable and efficient animation workflows.
Qualifications
- Experience in technical animation, animation systems development, or programming within the video game industry;
- Experience guiding or mentoring teams in a collaborative environment;
- Experience with live multiplayer games;
- Strong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya;
- Experience with scripting languages such as Python, C#, JavaScript, and MaxScript;
- Understanding of motion capture, state machines, and animation workflows;
- Familiarity with Jira, Perforce, or similar production tools;
- Strong communication, collaboration, and problem-solving skills.
What to send our way
- Your CV highlighting relevant skills and experiences.
- Portfolio or project links adapted to the role.
Journal
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