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Publié il y a 4 mois

3D Character Artist

@ Offworld industries

New Westminster, Colombie-Britannique

80k–95k $/anHybrideTemps plein
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En bref

Offworld Industries is hiring a full-time 3D Character Artist for its Unreal Engine multiplayer games, including Squad and Starship Troopers: Extermination. The role covers the full character asset pipeline, from modeling and texturing to in-engine implementation, and requires three office days per week. The posting states a salary of $80,000 to $95,000 CAD per year and extended health and dental benefits.

Salaire :

80 000 $–95 000 $ par année

Responsabilités :

  • Own the full character asset pipeline, from creation to in-engine implementation
  • Follow art direction, pipelines and technical constraints with a focus on performance
  • Collaborate with Technical Artists, Animators and Designers
  • Participate in art reviews and apply feedback

Résumé des exigences :

  • Experience with Unreal Engine 5 asset implementation
  • Strong portfolio of realistic anatomy, clothing and textures
  • Expertise in Substance Painter and PBR workflows
  • Proficiency in ZBrush or 3D-Coat and Maya or Blender

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesRégime de retraiteCongés payés
Source et dates

Site carrière / système de candidatures · bamboohr

Date publiée par l’employeur
2026-07-09
Première détection par notre source
2026-10-08
Mise à jour du dossier source
2026-10-16

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

DomaineDéveloppement logiciel
Heures par semaine40 (estimé)
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Avantages mentionnésCongés payés généreux, Régime de retraite, Mieux-être

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Offworld industries

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

We are a game developer, publisher and tech provider building an ecosystem of like minded studio partners.

Description complète de l’entreprise

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

Abonnés LinkedIn
5 447
Personnes associées sur LinkedIn
137
Bureaux déclarés
  • New Westminster, British Columbia, CA
Catégories d’activité
  • Software
  • Video Games
Autres noms enregistrés
  • Offworld industries
  • Offworld
Le profil indique une agence de recrutement
Non
Investissement total déclaré
0

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that…

ChampValeur
SecteurComputer Games
Taille51-200 employees
Siège socialNew Westminster, British Columbia
Type d’organisationPrivately Held
Fondée en2014
Offres sur Jobsy5
LinkedInVoir la page
Description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You’ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in-
engine performance.

Responsibilities:

  • Own the full character asset pipeline from creation to implementation, including:
    • 3D modeling, sculpting, retopology
    • UV layout, map baking, and texturing
    • Basic skinning and in-engine implementation
  • Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance
  • Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game
  • Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality
  • Leverage and repurpose existing assets, materials, and textures to efficiently build new content
  • Maintain consistency in character style while balancing visual fidelity with technical limitations

Requirements:

  • Experience working with Unreal Engine 5, including asset implementation
  • Strong portfolio demonstrating:
    • Realistic human anatomy
    • Clothing and accessory creation
    • High-quality material and texture work
  • Expertise with Substance Painter and a solid understanding of PBR workflows and map baking
  • Proficiency in sculpting tools such as ZBrush or 3D-Coat
  • Strong modeling skills in Maya or Blender, including hard-surface asset creation
  • Collaborative mindset with openness to feedback and iteration
  • Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.

Bonus Skills:

  • Passion for grounded, immersive FPS games and military themes
  • Experience with Marvelous Designer
  • Basic knowledge of character skinning and rigging
  • Knowledge of groom / hair workflow via hair cards / splines.
  • Experience working with outsourcing partners, including providing feedback and documentation

This is a full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.

This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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