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Advanced DevOps Games Software Engineer - American Football

@ Electronic Arts

Victoria, Colombie-Britannique

7+ ans d’expérience
Postuler
SIGNAUX

En bref

Electronic Arts is hiring an Advanced DevOps and Automation Engineer for its American Football games team, based in Victoria, BC or Orlando, FL. The role builds and maintains CI/CD pipelines, infrastructure-as-code and monitoring for Unreal Engine game clients and backend services. It is a hybrid 12-month contract requiring onsite work three days a week, with pay of $122,300 to $170,700 CAD in British Columbia.

Responsabilités :

  • Design and maintain CI/CD pipelines for Unreal Engine clients, backend services and tools
  • Automate build, deployment and environment management across Dev, Staging and Production
  • Develop infrastructure-as-code solutions with Terraform, Ansible or CloudFormation
  • Monitor build stability, uptime and environment health, and resolve issues
  • Mentor engineers and promote testing and DevOps best practices

Résumé des exigences :

  • 7+ years of professional software development or DevOps experience
  • 5+ years with CI/CD systems such as Jenkins, GitLab CI or GitHub Actions
  • 3+ years of C++ programming
  • 3+ years developing automation for large-scale or live-service environments
  • Strong scripting skills in Python, Bash or PowerShell
  • Experience with Docker, Kubernetes and a major cloud provider

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vueAssurance vieRégime de retraiteCongés payés
Source et dates

Type de source non vérifié · avature

Date publiée par l’employeur
Non fourni
Première détection par notre source
2026-10-11
Mise à jour du dossier source
2026-10-17

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDéveloppement logiciel
Expérience7 an(s) et plus
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Avantages mentionnésCongés payés généreux

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Electronic Arts

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Abonnés LinkedIn
1 589 017
Personnes associées sur LinkedIn
23 090
Bureaux déclarés
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
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Autres noms enregistrés
  • Electronic Arts
  • Electronic Arts (EA)
Spécialités
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Le profil indique une agence de recrutement
Non

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

ChampValeur
SecteurEntertainment Providers
Taille10,001+ employees
Siège socialRedwood City, CA
Type d’organisationPublic Company
SpécialitésMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Offres sur Jobsy283
LinkedInVoir la page
Description
Locations: Victoria, British Columbia, Canada
  • Location: Orlando
  • State: Florida
  • Country: United States of America


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note: This role requires a hybrid onsite presence in either Victoria, BC or Orlando, FL. Applicants are required to work onsite 3 days every week. This is a 12-month contract with the possibility of longer term employment.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

American Football games (Madden, College Football, and our new project) are developed at EA’s Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We’re looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences within Unreal Engine for a new title that connects with football fans around the world.

Reporting to a Software Engineering Manager, as an Advanced DevOps & Automation Engineer, you will be responsible for designing, implementing, and maintaining scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments. Your work will have a direct impact on how our teams develop, integrate, and deliver world-class sports entertainment experiences.

Your Responsibilities

  • Design, implement, and maintain robust CI/CD pipelines for Unreal Engine game clients, backend services, and tools using C++, python, c#, groovy, and more.

  • Automate build, deployment, and environment management processes across Dev, Staging, and Production.

  • Develop and maintain infrastructure-as-code solutions (e.g., Terraform, Ansible, CloudFormation).

  • Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.

  • Collaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks within Unreal Engine.

  • Manage version control integrations and branch strategies to ensure stable and consistent release cycles.

  • Implement monitoring, observability, and alerting solutions to ensure proactive service reliability.

  • Drive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.

  • Contribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).

  • Champion DevOps best practices across the studio, helping teams adopt modern, automated workflows.

  • Foster a strong testing culture by actively promoting best practices, mentoring team members, and driving the consistent adoption of effective testing methodologies across the team.

Your Qualifications

  • 7+ years of professional software development or DevOps engineering experience.

  • 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.

  • 3+ years of programming experience with C++

  • 3+ years of experience developing automation for large-scale or live-service environments.

  • Strong scripting skills in Python, Bash, or PowerShell.

  • Experience with containerization and orchestration (Docker, Kubernetes).

  • Experience with one or more cloud providers such as AWS, GCP, or Azure (multi-cloud experience preferred).

  • Hands-on experience with Infrastructure as Code (IaC) frameworks such as Terraform, Ansible, and CloudFormation for scalable, repeatable environment management.

  • Experience with Perforce and/or Git version control workflows.

  • Experience building and maintaining monitoring and alerting systems (Grafana, Prometheus, Datadog, or CloudWatch).

  • Strong understanding of networking, security practices, and environment isolation.

  • Excellent debugging, problem-solving, and communication skills in a collaborative, multi-disciplinary environment.

  • A passion for automation, developer enablement, and building reliable systems that scale.

  • Knowledge of Unreal Engine and its build and development ecosystem (e.g., Unreal Build Tool, Unreal Automation Tool, Horde, SubmitTool) is desired.

Bonus

  • Experience in multiplayer and live games.

  • Experience with artifact management, distributed caching, and CI parallelization.

  • Familiarity with secure software development practices, including secrets management and automated security scanning.

  • Experience supporting game or real-time service build pipelines for console and PC platforms.

  • Desire to mentor engineers and advocate for continuous improvement in automation and DevOps processes.

  • Passion for continual learning and growing in your career.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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