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Audio Artist III - FC

@ Electronic Arts

Vancouver, Colombie-Britannique

5+ ans d’expérience
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En bref

Electronic Arts is hiring an experienced Audio Artist III for its EA SPORTS FC team, based in Vancouver or Toronto. The role focuses on authentic speech and dialogue for story-driven games, including technical implementation, pipeline management and mentoring junior team members. The posting states a salary range of $77,700 to $107,900 CAD depending on location, with vacation, sick time and extended health coverage in Canada.

Responsabilités :

  • Créer un audio de qualité pour les jeux vidéo, avec un accent sur les dialogues
  • Assurer l'implémentation technique et la gestion des bases de données audio
  • Effectuer la révision de qualité et la gestion des builds
  • Encadrer les membres juniors de l'équipe speech

Résumé des exigences :

  • Au moins 5 ans d'expérience en audio de jeux vidéo AAA
  • 7 à 10 ans d'expérience en enregistrement et production de voix
  • Maîtrise d'un middleware audio comme Wwise ou FMOD
  • Connaissance approfondie du football professionnel

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vueAssurance vieRégime de retraiteCongés payés
Source et dates

Type de source non vérifié · avature

Date publiée par l’employeur
Non fourni
Première détection par notre source
2026-10-11
Mise à jour du dossier source
2026-11-04

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineArts et médias
Expérience5 an(s) et plus
Milieu de travailBureau, Laboratoire
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Avantages mentionnésCongés payés généreux

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Electronic Arts

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Abonnés LinkedIn
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Personnes associées sur LinkedIn
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Autres noms enregistrés
  • Electronic Arts
  • Electronic Arts (EA)
Spécialités
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Le profil indique une agence de recrutement
Non

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

ChampValeur
SecteurEntertainment Providers
Taille10,001+ employees
Siège socialRedwood City, CA
Type d’organisationPublic Company
SpécialitésMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Offres sur Jobsy287
LinkedInVoir la page
Description
Locations: Vancouver, British Columbia, Canada
  • Location: Toronto
  • State: Ontario
  • Country: Canada


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Audio Artist III – Speech RFT (EA SPORTS FC)

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!

Our FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!

Responsibilities

  • Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.
  • Author small, well-defined audio-related tasks with a high focus on content pipelines.
  • Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.
  • Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.
  • Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.
  • Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds.
  • Manage editor package imports, sample handling, and database updates.
  • Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
  • Create software design to support custom source elements.
  • Manage source control, submit to file depots, and handle build pipelines.
  • Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision.
  • Collaborate in prototyping, driving innovation, and workflow improvements.
  • Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff.
  • Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight.

Qualifications

  • Minimum 5+ years' game audio experience, with a solid background in AAA game development.
  • 7-10 years' studio engineering, recording, and VO production experience (or equivalent).
  • Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.
  • High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.
  • Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).
  • Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.
  • Solid experience using proprietary game development tools, editors, technology, and build pipelines.
  • Solid knowledge of PC and console audio hardware.
  • Outstanding sound design, dialogue editing, and listening skills.
  • Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).
  • Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.

Bonus Skills

  • Experience with Quality Assurance Verification, CQC, and in-game debugging.
  • Experience with remote VO recording sessions and directing voice talent.
  • Proficiency with scripting languages (Python, SQL, VBA macros, JavaScript, Lua, etc.) to optimize and automate pipeline processes.
  • Experience leading small feature groups or organizing internal tasks for tracking.
  • Experience using Drone for targeted scenario captures, testing or verification.
  • Ability to troubleshoot CPU and memory audio budgets, manage source control with Perforce and Git, maintain clean asset pipelines, and support methodical asset tracking and databasing.
  • Provide guidance to junior and mid-level audio designers on team workflows and feature deliverables.

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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