Première détection par notre source: le mois dernier
Audio Artist II - FC
@ Electronic Arts
Vancouver, Colombie-Britannique
En bref
Electronic Arts is hiring an Audio Artist II for its EA SPORTS FC audio team, focused on authentic game dialogue and audio content pipelines. The role covers sound design, voice-over implementation, technical audio tasks and QC, with a reporting line to the Development Manager. Pay is listed at $67,000 to $92,700 CAD for British Columbia and the posting names Vancouver and Toronto as locations.
Responsabilités :
- Create quality audio with a focus on authentic dialogue for story-driven games
- Manage audio content pipelines, editor imports and database updates
- Complete technical implementation and logic tasks for the user experience
- Perform pre-CQC quality control on all applicable platforms
- Manage source control, file depots and build pipelines
Résumé des exigences :
- Three years of studio engineering, recording or VO experience
- Three to five years of game audio experience
- Experience with Wwise or FMOD middleware
- Familiarity with Unity, Unreal or similar engines
- Basic scripting knowledge such as C#, C++, SQL or Python
Outils et compétences
Avantages mentionnés
Source et dates
Type de source non vérifié · avature
- Date publiée par l’employeur
- Non fourni
- Première détection par notre source
- 2026-10-11
- Mise à jour du dossier source
- 2026-11-03
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Intermédiaire |
| Domaine | Arts et médias |
| Expérience | 3 an(s) et plus |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau, Chez les clients |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Congés payés généreux |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Electronic Arts
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- Abonnés LinkedIn
- 1 589 017
- Personnes associées sur LinkedIn
- 23 090
- Bureaux déclarés
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
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- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Autres noms enregistrés
- Electronic Arts
- Electronic Arts (EA)
- Spécialités
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Le profil indique une agence de recrutement
- Non
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Champ | Valeur |
|---|---|
| Secteur | Entertainment Providers |
| Taille | 10,001+ employees |
| Siège social | Redwood City, CA |
| Type d’organisation | Public Company |
| Spécialités | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Offres sur Jobsy | 287 |
| Voir la page |
- Location: Toronto
- State: Ontario
- Country: Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!
Responsibilities
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
Author small, well-defined audio-related tasks with a high focus on content pipelines
Directly support feature(s), small project(s), or task(s) within the Speech discipline
Complete technical implementation, logic, and data-basing tasks, all catered to the user experience
Manage editor package imports, sample handling, and database updates
Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
Create software design to support custom source elements
Manage source control, submit to file depots, and handle build pipelines
Participate in team collaboration but also work independently
Collaborate in prototyping and driving innovation and improvements
Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight
Qualifications
Minimum three years' studio engineering/recording/VO experience (or equivalent)
3-5 years game audio experience
Solid knowledge of PC and console audio hardware
Experience with tracking documentation
Outstanding sound design skills
Works well as part of a team but also autonomously
Experience with audio middleware software (Wwise, Fmod)
Familiarity with third-party game engines (Unity, Unreal, etc.)
Basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)
Knowledge of the sport and game (FC27)
Database experience (MS Access, Excel, Google Sheets) working with large data sets
Solid experience using game audio development tools, technology, and pipelines
Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW
Able to methodically manage & track large amounts of data
Bonus Skills
Experience with Quality Assurance Verification
Experience with onboarding new team members
Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues
Proficiency with VBA macros, SQL, Python, JavaScript, etc.
Experience with remote VO recording sessions
We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$67,000 - $92,700 CADIn Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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