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Première détection par notre source: il y a 14 jours

Core Art Producer (Apex Legends)

@ Electronic Arts

Vancouver, Colombie-Britannique

3+ ans d’expérience
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En bref

Electronic Arts is hiring an Art Producer at Respawn Entertainment to drive the production pipeline for Apex Legends legend and weapon hard-surface assets. The role coordinates art, design and outsourcing partners from concept through polish on a seasonal cadence. Pay ranges are stated for British Columbia and California; benefits are listed for Canada and the US.

Responsabilités :

  • Piloter le pipeline de production des modèles 3D
  • Coordonner les équipes art, design et animation
  • Gérer les partenaires externes
  • Suivre les actifs et les échéanciers

Résumé des exigences :

  • 3 ans et plus en production artistique
  • Expérience en pipeline 3D pour personnages ou armes
  • Gestion de fournisseurs externes
  • Maîtrise de Jira ou ShotGrid

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vueAssurance vieAssurance invaliditéRégime de retraiteCongés payésCongé parental
Source et dates

Type de source non vérifié · avature

Date publiée par l’employeur
Non fourni
Première détection par notre source
2026-10-28
Mise à jour du dossier source
2026-10-28

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauIntermédiaire
DomaineGestion de projet
Expérience3 an(s) et plus
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
Avantages mentionnésCongés payés généreux, Congé parental généreux, Régime de retraite

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Electronic Arts

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Abonnés LinkedIn
1 589 017
Personnes associées sur LinkedIn
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Bureaux déclarés
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
  • 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
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  • 1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
  • Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
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  • Level 3/24 York St, Sydney, New South Wales 2000, AU
  • 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
  • AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
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  • Ha-Shita St 45, Keisarya, Israel 1029200 , IL
  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Autres noms enregistrés
  • Electronic Arts
  • Electronic Arts (EA)
Spécialités
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Le profil indique une agence de recrutement
Non

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

ChampValeur
SecteurEntertainment Providers
Taille10,001+ employees
Siège socialRedwood City, CA
Type d’organisationPublic Company
SpécialitésMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Offres sur Jobsy287
LinkedInVoir la page
Description
Locations: Los Angeles - Chatsworth, California, United States of America
  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About Respawn Entertainment
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. Respawn Entertainment is hiring! Learn more about our studio and values at respawn.com/studio.

Role Overview
Reporting to the Lead Producer, we are seeking an experienced Art Producer to drive the creation of our iconic hard-surface assets, spanning legendary characters and cutting-edge weapons. This role owns the end-to-end art production pipeline for these critical assets, from concept and 3D modeling through to rigging, animation, and final polish.

We are looking for someone who can align the aesthetic bar set by the Franchise Art Director with the strict gameplay needs of the design team, ensuring our assets are both visually stunning and competitively viable. You will be a master of cross-functional communication, risk mitigation, and managing external vendor relationships to deliver high-quality content on a seasonal cadence.

What you'll do...

  • Own Production Pipelines: Drive the end-to-end production for Legend and weapon 3D models, ensuring all assets are delivered on time, within budget, and to the highest quality standards.

  • Coordinate Art & Design Alignment: Act as the key liaison between the Art Director, concept artists, character artists, hard-surface modelers, and gameplay designers to ensure creative vision aligns with design requirements (hitboxes, readability, etc.).

  • Manage Cross-Functional Art Dependencies: Partner with Rigging, Animation, VFX, and Technical Art teams to manage handoffs, flag dependencies, and resolve technical pipeline issues.

  • Oversee Outsourcing (OS) Partners: Manage relationships with external vendors, including creating briefs, leading feedback sessions, tracking milestones, and ensuring quality control for all outsourced art assets.

  • Track & Schedule Art Assets: Develop and maintain detailed production schedules, asset tracking systems (e.g., Jira), and progress reports for all character and weapon models.

  • Mitigate Art Production Risks: Proactively identify and solve risks related to asset scope, technical constraints, artistic feedback loops, and resource allocation to keep the art pipeline on track.

  • Facilitate Reviews & Approvals: Schedule and lead art reviews with key stakeholders, ensuring feedback is consolidated, actionable, and communicated clearly to both internal and external artists.

Ideally, you will have...

  • 3+ years of art production or art management experience in AAA game development, with a strong preference for experience in character and/or weapon art pipelines.

  • A deep understanding of 3D art asset pipelines, including concepting, high/low-poly modeling, texturing, rigging, and integration into game engines.

  • Proven experience managing external vendors or outsourcing (OS) partners, including brief creation, feedback delivery, and quality assurance.

  • Demonstrated ability to manage complex dependencies between art, design, and engineering teams in a live service environment.

  • Strong project management and scheduling skills, with proficiency in tools like Jira, ShotGrid, or other production tracking software.

  • Excellent communication and interpersonal skills, with the ability to translate gameplay requirements into actionable artistic feedback.

  • A passion for hard-surface art, character design, and the collaborative process of building iconic assets for a global player base.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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