Publié il y a 7 mois
Graphics Engineer - 3D
@ Huawei Technologies Canada Co., Ltd.
Vancouver, Colombie-Britannique
En bref
Huawei Technologies Canada is hiring a 12-month contract Graphics Engineer - 3D in its Central Media Technology Institute. The role leads rendering system development and mentors developers, with target annual compensation of $78,000 to $168,000 depending on education and experience.
Salaire :
78 000 $–168 000 $ par année
Responsabilités :
- Lead development of rendering systems and R&D areas
- Develop, debug and optimize key rendering-engine features
- Mentor developers and provide technical guidance
- Work closely with internal R&D divisions
Résumé des exigences :
- Over 2 years of C/C++ programming
- 1-2+ years of real-time rendering experience in CG
- Experience with Vulkan, OpenGL or DirectX
- Experience with UE, Unity or similar game engines
- Bachelor's degree or higher in CS, electronics or related field
Outils et compétences
Source et dates
Site carrière / système de candidatures · recruitee
- Date publiée par l’employeur
- 2026-04-15
- Première détection par notre source
- 2026-10-10
- Mise à jour du dossier source
- 2026-11-07
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Développement logiciel |
| Expérience | 2 an(s) et plus |
| Heures par semaine | 40 |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Formation | Baccalauréat (exigé) |
| Domaines d’études | Computer Science, Electronics Engineering |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Huawei Technologies Canada Co., Ltd.
Profil d’entreprise sauvegardé
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- Personnes associées sur LinkedIn
- 142 744
- Autres noms enregistrés
- Huawei Finland R&D
- Huawei
- Huawei Europe
- Huawei Denmark
- Huawei Norway
- Huawei
- Huawei Serbia&Hungary Rep Office
- Huawei Telekomünikasyon Dış Ticaret Ltd
- Huawei Technologies Italia
- Huawei Switzerland
| Champ | Valeur |
|---|---|
| Secteur | Telecommunications |
| Taille | 10001+ |
| Siège social | Shenzhen, Guangdong |
| Offres sur Jobsy | 187 |
| Voir la page |
Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D
About the team
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the job
Inspire and mentor developers and bring vast knowledge to the group.
Independently lead the development of rendering systems and areas of R&D.
Mentor younger team member and provide professional guidance and expertise.
Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
Lead close work with internal R&D divisions.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
About the ideal Candidate
Solid programming skills in C/C++ over 2 years.
Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
Experience with existing game engines such as UE, Unity or others.
Excellent communication and documentation skills.
Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
Good knowledge of various topics in the CG field such as:
PBR / BRDF
Real-time ray tracing or global illumination
Rendering pipelines
Direct lighting and shading
Water & Simulation
Hair technology
Run time Cloud Rendering
Journal
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