Postuler

Publié il y a 13 mois

Junior Developer

@ Sinn Studio

Toronto, Ontario

TélétravailTemps plein3+ ans d’expérience
Postuler
SIGNAUX

En bref

Sinn Studio is hiring a Junior Programmer to build game features, systems and tools in C++ and Unreal Engine Blueprint for its physics-based XR combat games. The role is full-time and requires shipped-game experience, 3+ years with C++ and Blueprint, and a recent Canadian university graduation.

Responsabilités :

  • Build and maintain game features and systems in C++ and Blueprint
  • Develop back-end systems for games, services and tools
  • Implement and optimize gameplay functionality
  • Troubleshoot and fix bugs to ensure smooth gameplay
  • Integrate game assets and systems with senior programmers and artists

Résumé des exigences :

  • 3+ years of C++ and Blueprint experience
  • Experience with Unreal Engine 4 or 5
  • Shipped a game as a solo developer or in a small team
  • Graduated from a Canadian university within the last 18 months
  • Comfortable working in VR headsets for extended periods

Outils et compétences

Source et dates

Type de source non vérifié · humi

Date publiée par l’employeur
2025-09-29
Première détection par notre source
2026-10-27
Mise à jour du dossier source
2026-10-27

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauDébutant
DomaineDéveloppement logiciel
Expérience3 an(s) et plus
Heures par semaine40 (estimé)
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
FormationBaccalauréat (exigé)

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Sinn Studio

ChampValeur
Offres sur Jobsy1
Description

Sinn Studio Inc. is leading the charge in XR combat games! Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple and been nominated for awards like Game of the Year in 2022, Best Swordfighting Game in 2020 and more. Swordsman also boasts top best seller in Quest and PSVR/2 platforms.

We’re looking for an Junior Programmer with good exposure in Unreal Engine and proficient in C++ and Unreal Engine (including Blueprint). The successful candidate will collaborate with developers, AI engineers, and software engineers on systems, custom tools, and advanced XR combat technologies. This programmer proactively contributes to the creation and refinement of engaging features and elements in our projects. They are experienced in rapid iteration while helping ensure technical quality for exciting content. The team works hand-in-hand together to meet technical needs, resolve blockers, and the evolution of quality features to push our product further. We are looking for someone who will bring their vantage point and skillset, all in a space where you can thrive.

Responsibilities

  • Participate in the development and maintenance of game features and systems in C++ and Blueprint
  • Develop back-end systems for games, services, and tools (ie. interact with database, APIs, etc)
  • Work on implementing and optimizing gameplay functionality to enhance player experiences
  • Collaborate and communicate with cross-disciplinary team to iterate on existing tools and features
  • Work closely with senior programmers, designers, and artists to integrate game assets and systems effectively. Ensure that technical solutions support artistic visions and gameplay objectives, contributing to a cohesive and engaging game environment.
  • Participate in team meetings, providing updates and feedback to ensure smooth integration of features and systems with other game components
  • Troubleshoot and fixing bugs to improve game quality and ensure a smooth gameplay experience
  • Think from both player’s and the game developer’s perspective for high impact throughout the production lifecycle
  • Hands-on helping the team navigate the unknown, tackling problems and finding solutions
  • Work with the interface to be used within Unreal Engine ( this may includes areas such as Blueprints and modifications)
  • Effectively contribute to solutions that are intuitive, streamlined, and cross-platform
  • Other related duties as required

Qualifications

If the following sounds like you, and you’re interested in joining a growing start-up, we want to hear from you! Interested but don’t meet all qualifications? We welcome you to apply anyways, we love to hear from people who are ecstatic about working in the XR industry and how it’s evolving.

  • Must of graduated from a Canadian University within the last 18 months.
  • Must have shipped a game before as a solo developer or part of a small team.
  • 3+ years of proficient experience with C++ and Blueprint
  • Good understanding and experience working with Unreal Engine 4 / 5
  • Experience in an array of game systems such as developing gameplay, player, and AI mechanics.
  • Fair understanding of cross-platform game development requirements
  • Self-motivated to take initiative to obtain results.
  • Reliable with attention to detail and problem solving abilities
  • Creative, excited about innovation with a growth mindset
  • Agile and able to quickly iterate in a fluid environment
  • Knowledge in game knowledge and design principles
  • Knowledge of game pipeline lifecycle with experience working on at least one shipped game
  • Collaborative with technical and non-technical team members
  • Comfortable being in a virtual environment for varying times wearing a VR headset
  • Must have shipped a game themse

NO AGENCIES OR EXTERNAL RECRUITERS

We're not here to build just another game. We're here to redefine what people believe is possible in XR.

At Sinn Studio, we’re a startup first. That means speed, ownership, and big ideas. We’re here to shape the future of XR, not follow trends, but define them.

We’re building for spatial computing, a technological shift as big as the smartphone, maybe bigger. That means there’s no room for passengers. Everyone here matters. Every decision compounds. Every contribution moves the needle.

Our values aren’t buzzwords, they’re the standard: Player First. Initiative. Accountability. Passion. Agility. Transparency. We don’t micromanage. We expect you to own your role, challenge common truths, and push the work and yourself, further than you thought possible.

If you want to make history, let’s talk.

Please do not email the Talent email to be considered for open positions, due to the volume of emails received, we will only consider applications submitted through this posting.

Additional Information

  • We take a no-negotiation approach in our hiring process when making candidate offers. Our team has worked hard to develop equitable and fair compensation bands that have been set to support our current and incoming team members. We strive to pay our team fairly for the knowledge and relevant experience that they bring.
  • Offers made to successful candidates have been carefully considered to meet market rates, support internal equity and are commensurate on experience and skillset as well as critical need for the role. These are presented as our best and final offer to support our no-negotiation approach.

------------------------

Sinn Studio is an equal opportunity employer, committed to inclusion and diversity. All qualified applicants will receive consideration for employment without regard to race, national or ethnic origin, colour, religion, age, sex, sexual orientation, gender identity or expression, marital status, family status, genetic characteristics, disability or any other basis forbidden under federal, provincial, or local law, and will not be discriminated against on the basis of disability. Accommodations are available on request for candidates taking part in all aspects of the recruitment process.

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