Publié il y a 4 heures
Lighting Team Lead - Assassin’s Creed Franchise
@ Ubisoft
Québec, Québec
En bref
Ubisoft is hiring a Lighting Team Lead at its Quebec City studio for the Assassin's Creed franchise. The role combines hands-on lighting production with coaching and coordinating a small team of artists, balancing visual quality against engine performance and production schedules. The posting is a full-time position.
Responsabilités :
- Coach and support a small team of lighting artists
- Plan and assign team tasks and monitor deliverables
- Create lighting setups and moods for environments and cinematics
- Collaborate with graphics, programming and outsourcing partners
Résumé des exigences :
- Relevant AAA video game lighting experience
- Understanding of light, colour and composition
- Knowledge of real-time and pre-rendered lighting
- Prior people management or mentoring is an asset
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-11-12
- Première détection par notre source
- 2026-11-12
- Mise à jour du dossier source
- 2026-11-12
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Chef d’équipe |
| Domaine | Arts et médias |
| Gestion d’équipe | Oui |
| Heures par semaine | 40 (estimé) |
| Déplacements | route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
- Abonnés LinkedIn
- 1 454 482
- Personnes associées sur LinkedIn
- 21 920
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- 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 130 |
| Voir la page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Lighting Team Lead at Ubisoft Quebec City, you will support a small team of artists working on lighting for the Assassin’s Creed franchise while contributing directly to production.
You’ll combine your lighting expertise with people management, planning, and coordination to support your team’s growth and artistic and technical goals. You’ll help maintain visual quality, artistic consistency, and game performance while working within engine constraints and production schedules.
What you’ll do
- Support and coach team members through regular one-on-one meetings, taking their strengths, needs, and goals into account and encouraging mentoring, learning, and career development
- Foster a collaborative work environment that supports self-direction, knowledge sharing, and well-being, while providing constructive feedback and recognizing contributions
- Plan and coordinate the team’s work, clarify goals and expectations, and assign tasks based on skills, capacity, workload, and schedules
- Monitor deliverables, anticipate production risks, adjust plans, and communicate priorities, issues, and team needs to relevant stakeholders
- Facilitate collaboration across disciplines, studio teams, and outsourcing partners to manage dependencies and resolve lighting issues, drawing on an understanding of artists’ day-to-day work
- Contribute directly to lighting production, including lighting setups, moods, and atmospheric elements for environments, gameplay sequences, and cinematics
- Ensure lighting meets artistic direction, gameplay needs, narrative requirements, and engine constraints, while optimizing the balance between visual quality and performance
- Collaborate with the Graphics Technical Director and programming teams to develop and improve lighting tools and features
- Participate in artistic and technical reviews, incorporate feedback, maintain deliverable quality, and improve lighting guidelines, best practices, and collaboration methods
- Carry out other related tasks
Qualifications
What you bring to the team
- Relevant lighting experience in the video game industry, ideally in AAA game production
- A good understanding of light behaviour, colour theory, image composition, and the artistic foundations of lighting
- Good knowledge of real-time and pre-rendered lighting, including game engine constraints and performance considerations
- An understanding of video game production stages and how different disciplines work together
- The ability to plan and coordinate a team’s work while contributing directly to production and adapting priorities as needs change
- An interest in people management and artist development, with a collaborative approach that supports trust, self-direction, accountability, clear communication, constructive feedback, sound judgment, and empathy
- Resourcefulness, proactivity, and effective problem-solving skills
- Previous experience in people management, mentoring, or supporting artists, an asset
What to send our way
- Your CV highlighting your lighting skills, relevant experience, and experience managing or supporting a team
- A portfolio or project links showcasing your lighting work
Journal
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