Première détection par notre source: le mois dernier
Senior Live Service / Economy Designer
@ Electronic Arts
Vancouver, Colombie-Britannique
En bref
Electronic Arts is hiring a Senior Live Service / Economy Designer for the skate. franchise at its Full Circle studio. The role designs and tunes free-to-play progression, rewards, events, battle pass-style systems and cosmetic economies. Pay is $114,300 to $156,200 CAD in British Columbia, with a full benefits package.
Responsabilités :
- Design and tune F2P live service systems and progression
- Build and maintain economy models and cosmetic value
- Tune earn rates, sinks, faucets and pricing
- Partner with product and analytics on retention and monetization
- Create design documentation, tuning sheets and handoff materials
Résumé des exigences :
- 5+ years in live service, economy, progression or systems design
- Direct experience with free-to-play games
- Experience with battle passes, rewards or economies
- Strong spreadsheet and data-driven tuning skills
- Experience with retention, monetization and reward psychology
Outils et compétences
Avantages mentionnés
Source et dates
Type de source non vérifié · avature
- Date publiée par l’employeur
- Non fourni
- Première détection par notre source
- 2026-10-11
- Mise à jour du dossier source
- 2026-10-21
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Design et création |
| Expérience | 5 an(s) et plus |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Congés payés généreux, Congé parental généreux, Régime de retraite, Prime de rendement |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Electronic Arts
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- Abonnés LinkedIn
- 1 589 017
- Personnes associées sur LinkedIn
- 23 090
- Bureaux déclarés
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
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- Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
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- 1015 20th Street, Sacramento, California 95814, US
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- 260 King St W, Kitchener, Ontario N2G 1B6, CA
- Level 3/24 York St, Sydney, New South Wales 2000, AU
- 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
- AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
- Im Zollhafen 15-17, Cologne, Cologne 50678, DE
- 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
- Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
- Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
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- 20131 Prairie St, Chatsworth, California 91311, US
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- Ha-Shita St 45, Keisarya, Israel 1029200 , IL
- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Autres noms enregistrés
- Electronic Arts
- Electronic Arts (EA)
- Spécialités
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Le profil indique une agence de recrutement
- Non
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Champ | Valeur |
|---|---|
| Secteur | Entertainment Providers |
| Taille | 10,001+ employees |
| Siège social | Redwood City, CA |
| Type d’organisation | Public Company |
| Spécialités | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Offres sur Jobsy | 287 |
| Voir la page |
At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play, skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you, wherever you play. Creativity, connection and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.
Skate is looking for a Senior Live Service / Economy Designer. This designer will help shape the long-term player experience through progression, rewards, events, challenges, battle pass-style systems, cosmetic economies, and live service loops. We are looking for a Senior Designer with free-to-play experience who understands how to balance player motivation, progression pacing, reward value, economy health, and business goals. You will partner with design, product, analytics, engineering, content, production, and QA to build systems that support retention, engagement, monetization, and player trust.
Responsibilities
Design and tune F2P live service systems including progression, rewards, events, missions, challenges, battle pass-style systems, and long-term player goals.
Build and maintain economy models that support player expression, cosmetic collection, content pacing, reward value, and sustainable live operations.
Tune earn rates, sinks, faucets, reward structures, pricing, progression pacing, and cosmetic value.
Partner with product and analytics to define goals, evaluate performance, and identify opportunities to improve retention, engagement, and monetization.
Create clear design documentation, tuning sheets, economy models, implementation notes, and handoff materials.
Work with engineering, tools, and technical partners to move systems from concept into software.
Support live operations through event planning, reward refreshes, content updates, economy health reviews, and post-launch tuning.
Champion player-first live service design decisions and explain tradeoffs to partners and leadership.
Qualifications
5+ years of experience in live service, economy, progression, or systems design.
Direct experience working on free-to-play games.
Experience designing or tuning progression, rewards, events, missions, battle pass-style systems, or game economies.
Experience with retention, monetization, player motivation, progression pacing, and reward psychology.
Experience building and maintaining economy models, progression models, tuning sheets, or reward models in spreadsheets (can maintain complex spreadsheets).
Comfortable using data to evaluate design performance and make tuning recommendations.
Able to break complex systems into clear levers, relationships, risks, and player outcomes.
Documentation skills, including feature specs, economy models, tuning notes, and implementation support.
Comfortable working with engineering, tools, or technical partners to bring systems into the game.
Nice to Have
Experience with cosmetic-driven F2P economies, including stores, cosmetic progression, rarity, collection, customization, pricing, and reward value.
Experience with battle passes, season passes, event passes, reward calendars, quest systems, or cosmetic reward tracks.
Experience with skateboarding or action sports games and culture, creator culture, or player expression systems.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CADFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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