Publié hier
Senior Technical Artist (Generalist)
@ SkyBox Labs
Burnaby, Colombie-Britannique
En bref
SkyBox Labs is hiring a Senior Technical Artist for a co-development project on a long-running title with a global fan base. The role builds and supports artist-facing tools and workflows in 3DS Max and other DCC tools, with a hybrid arrangement and a base salary of $102,000 to $142,000.
Responsabilités :
- Design and improve artist-facing tools and workflows
- Create tutorials and own staff onboarding
- Optimize workflows to support game performance targets
- Provide workflow feedback to art and engineering teams
Résumé des exigences :
- Several years of game development experience as a Technical Artist
- Shipped titles with art or design background
- Custom art workflow and tool authoring in 3DS Max, Maya, Blender, or Houdini
- Real-time performance optimization and asset validation knowledge
Outils et compétences
Source et dates
Site carrière / système de candidatures · lever
- Date publiée par l’employeur
- 2026-11-12
- Première détection par notre source
- 2026-11-13
- Mise à jour du dossier source
- 2026-11-13
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Développement logiciel |
| Heures par semaine | 40 (estimé) |
| Déplacements | route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Congés payés généreux, Congé parental généreux, Régime de retraite, Prime de rendement, Mieux-être |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
SkyBox Labs
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Halo Infinite (co-developer) | Projects in the Minecraft universe | Fallout 76 (supporting development)
Description complète de l’entreprise
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
- Abonnés LinkedIn
- 14 021
- Personnes associées sur LinkedIn
- 202
- Bureaux déclarés
- Vancouver, British Columbia, CA
- Catégories d’activité
- Electronics
- Gaming
- PC Games
- Autres noms enregistrés
- SkyBox Labs
- Spécialités
- Software Development
- Game Design
- Social Gaming
- video games
- Game Development
- C++
- C#
- Maya
- software engineering
- 3D Art
- and Gameplay Animation
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 201-500 employees |
| Siège social | Vancouver, British Columbia |
| Type d’organisation | Privately Held |
| Fondée en | 2011 |
| Spécialités | Software DevelopmentGame DesignSocial Gamingvideo gamesGame DevelopmentC++C#Mayasoftware engineering3D Art |
| Offres sur Jobsy | 9 |
| Voir la page |
Interested? Let’s talk about what we’re hiring for:
Join SkyBox Labs on a high-impact co-development project contributing to an established, long-running title with a global fan base. As a Senior Technical Artist, you'll be working with both standard DCC and custom tools, playing a key role in bridging the gap between creativity and technology. This role requires a proactive, collaborative individual who knows how to support artists, elevating their day-to-day experience, directly driving the visual quality and ongoing success of the game.
A snapshot of your role:
- Partner closely with artists and engineers across disciplines to design, implement, and improve artist-facing tools and workflows. Primarily work within 3DS Max, other DCC tools, and the proprietary asset preview tool.
- Take responsibility for authoring tools; create tutorials, own staff onboarding, and support the team with their ongoing use.
- Support game performance targets, optimizing workflows to keep production running smoothly.
- Provide actionable workflow feedback to both art and engineering teams, proactively working to better the game and the work experience.
Sound like you? This is what we're looking for:
- Numerous years of game development experience as a Technical Artist, with shipped titles and a background in art or design.
- Hands-on experience designing and authoring custom art workflows and tools (within 3DS Max, Maya, Blender, or Houdini), with a willingness to embrace a 3DS Max-heavy environment.
- A strong artistic eye paired with a technical foundation, enabling you to understand artist needs, troubleshoot bottlenecks, and balance aesthetic quality with technical constraints.
- Solid understanding of real-time game performance optimization and asset validation.
- Proactive, responsible communicator who thrives in a collaborative, yet somewhat autonomous environment.
- Experience working in proprietary engines.
- Expertise in materials, shaders, or graphics.
- Experienced supporting pipeline tech art responsibilities.
- A portfolio to showcase your work. (Not necessary for the role, but feel free to share if you have one).
Nice-to-Haves:
And here is why we think you'll love working at SkyBox:
- Annual bonus and up to 3% RRSP matching available
- Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
- Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
- Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
- We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
- Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
- Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
- You’ll contribute to industry-leading titles!
The base salary range for this position is $102,000 to $142,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies.
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