Postuler

Publié il y a 84 mois

Senior Unreal Engine 4 Gameplay Programmer

@ Blue Isle Studios

Toronto, Ontario

Sur placeTemps plein6+ ans d’expérience
Postuler
SIGNAUX

En bref

Blue Isle Studios is hiring a senior gameplay programmer for its downtown Toronto office, full time. The role builds multiplayer gameplay systems in Unreal Engine 4 with designers, requiring strong C++ and Blueprint skills, at least 6 years of coding and 4 years in the games industry.

Responsabilités :

  • Develop multiplayer gameplay systems for the design team
  • Check gameplay system performance through regular stats dumps
  • Work with a UI designer on gameplay UI
  • Work with the VFX and SFX team on gameplay implementations

Résumé des exigences :

  • Strong C++ and Blueprint skills in Unreal Engine 4
  • Experience with client/server architecture
  • Experience with performance analysis and optimization
  • Minimum of 6 years coding experience
  • Minimum of 4 years in the video game industry

Outils et compétences

Avantages mentionnés

Congés payés
Source et dates

Site carrière / système de candidatures · smartrecruiters

Date publiée par l’employeur
2019-12-12
Première détection par notre source
2026-10-14
Mise à jour du dossier source
2026-10-14

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDéveloppement logiciel
Expérience6 an(s) et plus
Heures par semaine40
Horairejour
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Domaines d’étudesComputer science
Avantages mentionnésCongés payés généreux, Prime de rendement

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Blue Isle Studios

ChampValeur
Offres sur Jobsy2
Description

Company Description

Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. Our past work includes games like Slender: The Arrival, Valley and Citadel: Forged with Fire. Designing and building great video games isn’t easy; but it’s what we do best.

Job Description

Blue Isle Studios is seeking an experienced senior gameplay programmer to join our team. The ideal candidate will have a passion for building exciting multiplayer games and has significant experience working with Unreal Engine 4. We are looking for someone that is comfortable working closely with designers to create compelling gameplay experiences, implement new content and help designers improve on their world building workflows. Most importantly, we are looking for someone who is genuinely passionate and excited to create amazing video game experiences.

This is a full-time position working from our office located in downtown Toronto. We are not looking for remote contract work at this time.

Qualifications

Responsibilities

  • Develop multiplayer gameplay systems for the design team
  • Ensure gameplay systems are performant by regularly taking stats dumps
  • Work with a UI designer on gameplay specific UI
  • Work with the vfx/sfx team on gameplay specific sound and visual implementations

Requirements:

  • Strong C++ and blueprinting skills in Unreal Engine 4
  • Ability to take light designs and communicate in order to flesh out a full implementation
  • Strong data structures, logic and algorithm skills
  • Strong understanding of vector math
  • Experience working with client/server architecture
  • Experience with performance analysis and code optimization
  • High level of comfort extending and improving upon an existing code base
  • Excellent communication skills
  • Minimum of 6 years coding experience
  • Minimum of 4 years experience programming in the video game industry

Pluses:

  • Technical art skills with particles using cascade
  • Technical art skills with skeletal meshes using persona
  • Computer science or related degree
  • Experience with multithreading

Additional Information

Our Perks:

Bonuses: Every time we have a major game launch, we allocate a portion of the game’s profits and share that directly with every member of our team as a bonus.

4 Weeks Paid Vacation: Every December, the team gets a paid 2 week break to spend with friends and family, as well as an additional 2 weeks per year.

Flexible Schedule: Our core working hours are between 10AM and 4PM, as long as you are here for 8 hours each day, we’re happy to be flexible.

Location: We’re located in the heart of downtown Toronto, steps away from the subway and a 5 minute walk from Union Station.

Free Drinks: Our kitchen is always stocked with a variety of beverages including a wide range of coffees and teas.

Meaningful Work: At our studio, you will contribute to our games in a huge way. You will be tasked with learning new skills, contributing to various disciplines and get to watch people all around the world enjoy your work.

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