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Première détection par notre source: le mois dernier

Technical Interface Designer II - EA SPORTS FC

@ Electronic Arts

Vancouver, Colombie-Britannique

1+ ans d’expérience
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En bref

Electronic Arts is hiring a Technical Interface Designer for EA SPORTS FC in Vancouver, bridging artists and software engineers. The role builds game front-end screens, HUD components and UI animations from design mockups using the proprietary game engine. Pay is listed at $122,300 to $170,700 CAD in British Columbia, with a package of vacation, sick time, leave top-ups, health coverage and a retirement plan.

Responsabilités :

  • Implement screens and components from design mockups
  • Create UI animations and effects in the proprietary game engine
  • Drive conversion of legacy UI into modern systems
  • Debug art and animation issues and optimize assets
  • Document tools and workflows on the internal Wiki

Résumé des exigences :

  • 1+ years creating motion graphics or game engine interfaces
  • Scripting and programming in JavaScript, C# or Python
  • Proficiency with Figma and Adobe design tools
  • Understanding of node-based visual scripting
  • Degree in visual art or technical subject preferred

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vueAssurance vieAssurance invaliditéRégime de retraiteCongés payésCongé parental
Source et dates

Type de source non vérifié · avature

Date publiée par l’employeur
Non fourni
Première détection par notre source
2026-10-11
Mise à jour du dossier source
2026-11-04

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauIntermédiaire
DomaineDéveloppement logiciel
Expérience1 an(s) et plus
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
FormationBaccalauréat (préféré)
Domaines d’étudesComputer Science, Game Programming, Game Art and Design
Avantages mentionnésCongés payés généreux, Congé parental généreux, Régime de retraite, Prime de rendement

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Electronic Arts

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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Personnes associées sur LinkedIn
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  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
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  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Autres noms enregistrés
  • Electronic Arts
  • Electronic Arts (EA)
Spécialités
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Le profil indique une agence de recrutement
Non

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

ChampValeur
SecteurEntertainment Providers
Taille10,001+ employees
Siège socialRedwood City, CA
Type d’organisationPublic Company
SpécialitésMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Offres sur Jobsy287
LinkedInVoir la page
Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Technical Interface Designer - EA SPORTS™ FC

Vancouver, Canada

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Your Responsibilities

  • Implement screens and components from mockups provided by the design team

  • Create UI animations and effects using proprietary game engine

  • Drive conversion of legacy UI into modern systems

  • Maintain best practices in code and art development

  • Apply proper optimization techniques in code and art assets

  • Quickly identify and debug art and animation related issues

  • Motion demo prototyping ensuring implementation feasibility

  • Creation for game front end and HUD and integration in game

  • Collaborate with engineering and art to understand needs and technical constraints

  • Document tools and workflows on the internal Wiki

  • High fidelity rapid prototyping for UX evaluation

  • Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)

Your Qualifications

  • Technical skills, and ability to quickly learn new proprietary production tools and workflow

  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#)

  • Familiar with scripting languages like Python

  • Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications

  • 1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity

  • Visual animation and programming

  • Understanding of node-based visual scripting systems

Other Preferred Skills/Qualifications

  • Understanding of user experience principles

  • Understanding of revision version control software. Knowledge of Perforce is ideal

  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)

  • Knowledge of animating and scripting with Adobe Flash

At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.

*Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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