Publié il y a 11 jours
UI Programmer
@ Offworld industries
New Westminster, Colombie-Britannique
En bref
Offworld Industries is hiring a UI Programmer to build and polish the interface of its games, working with a UX Designer to implement UI in Unreal Engine across PC and consoles. The role is full-time with a typical salary of $85,000 to $100,000 CAD per year, plus extended health and dental benefits and three weeks of paid vacation.
Salaire :
85 000 $–100 000 $ par année
Responsabilités :
- Translate UX wireframes and prototypes into in-game UI
- Engineer scalable, data-driven UI systems in Unreal Engine using C++ and UMG
- Ensure UI complies with console TRCs and TCRs
- Profile and optimize UI rendering, memory and load times
Résumé des exigences :
- Professional hands-on Unreal Engine experience (required)
- Professional experience as a UI or gameplay programmer
- Strong C++ and knowledge of UMG, Slate, CommonUI and MVVM
- Excellent cross-discipline communication
Outils et compétences
Avantages mentionnés
Source et dates
Site carrière / système de candidatures · bamboohr
- Date publiée par l’employeur
- 2026-10-26
- Première détection par notre source
- 2026-10-27
- Mise à jour du dossier source
- 2026-11-03
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Domaine | Développement logiciel |
| Heures par semaine | 40 (estimé) |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Congés payés généreux |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Offworld industries
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
We are a game developer, publisher and tech provider building an ecosystem of like minded studio partners.
Description complète de l’entreprise
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!
- Abonnés LinkedIn
- 5 447
- Personnes associées sur LinkedIn
- 137
- Bureaux déclarés
- New Westminster, British Columbia, CA
- Catégories d’activité
- Software
- Video Games
- Autres noms enregistrés
- Offworld industries
- Offworld
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 51-200 employees |
| Siège social | New Westminster, British Columbia |
| Type d’organisation | Privately Held |
| Fondée en | 2014 |
| Offres sur Jobsy | 5 |
| Voir la page |
About Offworld:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.
We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.
We are seeking a UI Programmer to build and polish our game's interface. Partnering directly with a UX Designer, you will own the technical implementation of the UI in Unreal Engine, ensuring it is highly performant, functionally robust, and scales perfectly across PC and consoles.
Responsibilities:
- Implementation: Work closely with the UX Designer to translate wireframes and prototypes into shippable in-game UI.
- UX Conventions: Ensure clear UI affordances and apply established UX conventions so the interface feels intuitive to players.
- Engine Mastery: Engineer scalable, data-driven UI systems using Unreal Engine (C++ and UMG).
- Console Compliance: Ensure all UI elements and input flows strictly adhere to console Technical Requirement Checklists (TRCs/TCRs).
- Performance: Profile and optimize UI rendering, memory, and load times to maintain target frame rates.
Requirements:
- Unreal Engine (Required): Professional, hands-on experience developing in Unreal Engine is a must. Candidates without Unreal experience will not be considered.
- Experience: Professional experience as a UI or Gameplay Programmer focused on game interfaces.
- Technical Skills: Strong C++ programming and deep, hands-on knowledge of Unreal Engine's UI toolset (UMG, Slate, CommonUI, MVVM).
- Collaboration: Excellent cross-discipline communication to navigate technical constraints alongside design partners.
- Visual Polish: A strong eye for visual layout, typography, and animation execution.
Preferred Qualifications:
- CommonUI & MVVM: Hands-on experience building and shipping with Unreal Engine's CommonUI plugin and structuring data-driven interfaces using MVVM (Model-View-ViewModel) architecture.
- Console Certification: Previously shipped titles on modern consoles with experience navigating first-party TRCs.
- Game Controllers: Familiarity with Controller navigable UIs and Focus.
- UX Experience: Prior hands-on experience or a strong background in UX design, wireframing, or user research is highly desirable.
The typical salary range for this position is $85,000 - $100,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.
This role offers:
- Extended health and dental benefits
- 3 weeks of paid vacation
- Wonderful colleagues!
If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.
Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.
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