Première détection par notre source: le mois dernier
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
@ Electronic Arts
Montréal, Québec
En bref
Electronic Arts is hiring a Technical Director to lead the technical strategy for a unified game-data capture capability serving Research & Engineering. The role drives architecture, standards and roadmap across title teams and central infrastructure, while staying hands-on in key technical decisions. Hybrid, three days per week in Redwood City, Montreal or Vancouver; reports to the Lead Technical Director.
Responsabilités :
- Définir la vision technique et la feuille de route de la capture de données
- Établir les normes d'architecture, de synchronisation et de validation
- Prioriser l'intégration des titres et les demandes de recherche
- Diriger les revues d'architecture et de conception
- Encadrer les ingénieurs et coordonner les décisions interéquipes
Résumé des exigences :
- 12 ans et plus d'expérience en génie logiciel, dont leadership technique en jeux AAA
- Expertise en C++ et systèmes de moteurs de jeu multithreadés
- Expérience avec Perforce, systèmes de build et CI/CD
- Expérience en stratégie de plateforme et plans techniques
Outils et compétences
Avantages mentionnés
Source et dates
Type de source non vérifié · avature
- Date publiée par l’employeur
- Non fourni
- Première détection par notre source
- 2026-10-11
- Mise à jour du dossier source
- 2026-10-17
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Chef d’équipe |
| Domaine | Développement logiciel |
| Expérience | 12 an(s) et plus |
| Gestion d’équipe | Oui |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English, French |
| Avantages mentionnés | Congés payés généreux, Congé parental généreux, Régime de retraite, Prime de rendement |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Electronic Arts
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- Abonnés LinkedIn
- 1 589 017
- Personnes associées sur LinkedIn
- 23 090
- Bureaux déclarés
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
- Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
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- AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
- Im Zollhafen 15-17, Cologne, Cologne 50678, DE
- 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
- Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
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- 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
- 20131 Prairie St, Chatsworth, California 91311, US
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- Ha-Shita St 45, Keisarya, Israel 1029200 , IL
- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Autres noms enregistrés
- Electronic Arts
- Electronic Arts (EA)
- Spécialités
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Le profil indique une agence de recrutement
- Non
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Champ | Valeur |
|---|---|
| Secteur | Entertainment Providers |
| Taille | 10,001+ employees |
| Siège social | Redwood City, CA |
| Type d’organisation | Public Company |
| Spécialités | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Offres sur Jobsy | 287 |
| Voir la page |
- Location: Vancouver
- State: British Columbia
- Country: Canada
- Location: Redwood City
- State: California
- Country: United States of America
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. »
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.
Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Technical Director, you will lead the technical strategy for capturing research data from EA game sources. You will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.
You will be responsible for driving the architecture, standards, priorities, and technical outcomes of the Game Data Capture team. You will coordinate across researchers, ML Data Engineers, title teams, central infrastructure, security, and legal partners while remaining hands-on in the most consequential technical decisions.
This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.
You will report to the Lead Technical Director.
Responsibilities:
You will define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
You will establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
You will determine which capabilities belong in the shared capture platform and which require title-specific integration.
You will prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.
You will lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.
You will partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.
You will define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
You will establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.
You will identify repeated title-specific needs and guide the team toward maintainable shared solutions.
You will mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.
Qualifications:
12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems
Experience setting architecture and technical direction across multiple engineering teams or products
Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases
Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines
Experience integrating technology across actively developed branches, platforms, or title codebases
Experience with Perforce, complex build systems, CI/CD, and release or integration workflows
Experience translating research or product requirements into platform strategy and executable technical plans
Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints
We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$169,500 - $242,600 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$193,100 - $296,500 USDIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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