Publié le mois dernier
VFX Artist
@ Eidos-Montréal
Montréal, Québec
En bref
Eidos-Montréal is hiring an intermediate or senior VFX Artist to create real-time visual effects for cinematic sequences in Unreal Engine, reporting to the Lead VFX Artist. The work centres on Niagara systems, flipbooks and textures, and balancing visual quality with performance. The role is permanent full-time with a hybrid work arrangement, group insurance, RRSPs and a bonus system.
Responsabilités :
- Create real-time VFX for cinematic sequences in Unreal Engine
- Build and iterate on Niagara systems
- Develop flipbooks and textures with EmberGen or Substance Designer
- Integrate and control VFX in shots using the Sequencer
- Balance visual quality with performance
Résumé des exigences :
- 3 to 5 years of industry VFX experience
- Real-time VFX portfolio in Unreal Engine
- Solid working knowledge of Niagara and materials and shaders
- Familiarity with EmberGen, Photoshop and Substance Designer
- Experience with Houdini is an asset
Outils et compétences
Avantages mentionnés
Source et dates
Site carrière / système de candidatures · dayforce-feed
- Date publiée par l’employeur
- 2026-10-08
- Première détection par notre source
- 2026-10-13
- Mise à jour du dossier source
- 2026-10-13
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Intermédiaire |
| Domaine | Arts et médias |
| Expérience | 3 an(s) et plus |
| Heures par semaine | 40 (estimé) |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
| Avantages mentionnés | Horaire flexible, Régime de retraite, Prime de rendement |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Eidos-Montréal
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Our mission: Crafting Emotions. Visit our website for all our available openings!
Description complète de l’entreprise
Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com
- Abonnés LinkedIn
- 57 091
- Personnes associées sur LinkedIn
- 418
- Bureaux déclarés
- 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
- Catégories d’activité
- Gaming
- Video Game Publishing
- Media and communication
- Autres noms enregistrés
- Eidos-Montréal
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 0
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 201-500 employees |
| Siège social | Montreal, Quebec |
| Type d’organisation | Public Company |
| Fondée en | 2007 |
| Offres sur Jobsy | 6 |
| Voir la page |
VFX Artist Intermediate or Senior
Reports to: Lead VFX Artist
Permanent – Full-Time
What you’ll do
- Create real-time VFX for cinematic sequences in Unreal Engine;
- Build new and iterate on existing Niagara systems;
- Develop flipbooks and textures with EmberGen, Substance designer or similar;
- Use the Sequencer to integrate, trigger and control VFX in shots;
- Balance visual quality with performance.
What you’ll bring
- 3 to 5 years industry experience as a VFX Artist;
- Real-time VFX experience in Unreal Engine with a portfolio showing realistic and stylized work;
- Solid working knowledge of Niagara;
- Solid understanding of materials and shaders;
- Familiarity with EmberGen, Photoshop, Substance designer;
- A good sense of timing, shapes, color and scale;
- A collaborative and curious attitude and a good sense of organization.
Even better if you have
- Experience with Houdini (VATs, procedural geometry, solvers);
- Experience with cinematics or shot based work in a real-time pipeline;
- Experience with advanced Niagara Workflows (NDC, custom Niagara modules, Scratchpads etc.).
Why join us?
- Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
- Hybrid work: because we have adapted to the new reality;
- Access to Groupe insurance: To take care of yourself and your loved ones;
- Access to Groupe RRSPs: we think about your future;
- Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
- Bonus system: we recognize the work accomplished.
Please note: your application is reviewed by a real human being — not an NPC, not an AI.
Come and create emotion with us!
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