Publié il y a 2 mois
VFX Artist (Assassin's Creed Invictus)
@ Ubisoft
Montréal, Québec
En bref
Ubisoft is hiring a full-time VFX Artist at its Montréal studio to create real-time environmental effects such as smoke, fire, explosions, snow and water for Assassin's Creed Invictus. The work involves building particle-based effects, integrating them into the game engine, and optimizing them with programming and playtest feedback. The posting states full-time employment and asks for a CV and portfolio.
Responsabilités :
- Create environmental effects using particle systems and original textures
- Integrate and optimize effects in the game engine for real-time performance
- Refine effects based on playtest results and team feedback
- Troubleshoot technical issues related to visual effects
Résumé des exigences :
- Experience creating real-time visual effects for games or interactive media
- Knowledge of 3D pipelines, 2D tools, compositing software and game engines
- Understanding of lighting, composition, proportion and color theory
- Procedural tools or shader workflows an asset
Outils et compétences
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-09-08
- Première détection par notre source
- 2026-10-08
- Mise à jour du dossier source
- 2026-10-30
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Domaine | Design et création |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
- Abonnés LinkedIn
- 1 454 482
- Personnes associées sur LinkedIn
- 21 920
- Bureaux déclarés
- 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
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- Ulica Balkanska 44, Belgrade, 11000, RS
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- Via del Bosco Rinnovato, Assago, Lombardy 20057, IT
- 5505 Boulevard St-Laurent, Montreal, QC H2T 1S6, CA
- Via Enrico Fermi, 10, Buccinasco, Lomb. 20090, IT
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- 261, Rue de Paris, Montreuil, Île-de-France 93100, FR
- 7, Rue du Faubourg Poissonnière, Paris, Île-de-France 75010, FR
- 67, Rue Blomet, Paris, Île-de-France 75015, FR
- Presnenskaya naberezhnaya 8, Moscow, Moscow City 123112, RU
- Östermalmsgatan 87c, Stockholm, Stockholm County 114 59, SE
- Avinguda Diagonal, 200, Barcelona, Catalonia 08018, ES
- Calle Playa de Liencres 2 planta 1, puerta 2, Las Rozas, 28290, ES
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- Vitse-Admirala Zhukova Ln, 17/19, Odesa, 65000, UA
- bulevard Tsarigradsko shose 47a, Sofia, Sofia City 1124, BG
- Borupvang 2B, sal 1th, Ballerup, 2750 , DK
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- Yas Creative Hub, Building 4, Podium 3, Abu Dhabi, AE
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 124 |
| Voir la page |
Company Description
Job Description
As a VFX Artist at Ubisoft Montréal, you will create impactful visual moments that enrich gameplay and elevate the player experience. You will help bring immersive worlds to life through environmental effects such as smoke, fire, explosions, snow, water, and other real-time visual effects.
In this role, you will combine creativity and technical expertise to design, integrate, and optimize high-quality visual effects directly in the game engine. You will collaborate with multiple teams to deliver a cohesive, performant, and visually engaging experience.
What you’ll do
- Collaborate with creative direction to understand the project vision and define visual effects priorities
- Create environmental effects using particle systems and original textures
- Partner with programming teams to assess needs and support tool development
- Design visual effects that respect technical constraints while maintaining strong artistic impact
- Integrate visual effects into the game engine and ensure real-time performance
- Refine and optimize effects based on playtest results
- Troubleshoot technical issues related to visual effects when needed
- Adjust effects based on feedback from collaborating teams
- Consider community feedback post-launch when relevant
Qualifications
What you bring to the team
- Demonstrate skills in creating real-time visual effects for games or interactive media
- Understand 3D production pipelines including modeling, texturing, lighting, or image processing
- Know 2D art tools, compositing software, 3D software, and game engines
- Understand art fundamentals such as lighting, composition, proportion, and color theory
- Apply vector mathematics to visual effects work
- Receive feedback and adapt your work accordingly
- Collaborate effectively with cross-functional teams
- Communicate clearly and maintain strong attention to detail
- Use procedural tools or shader workflows, considered an asset
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your strongest visual effects along with insight into your creative process
Journal
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