Postuler

Publié il y a 6 mois

Technical Artist – Automotive HMI / Real-Time Graphics

@ Ottawa Infotainment

Kanata, Ontario

Sur placeTemps plein
Postuler
SIGNAUX

En bref

Ottawa Infotainment is hiring a full-time Technical Artist to build production-ready digital cockpit experiences, bridging design and engineering. The work covers interactive graphics, animation and embedded HMI assets in DiSTI GL Studio for instrument clusters and cockpit HMIs.

Responsabilités :

  • Design and implement instrument clusters and cockpit HMIs
  • Build interactive graphics and animations in DiSTI GL Studio
  • Translate design concepts into performant embedded HMI assets
  • Develop motion behaviors, transitions and visual systems
  • Support concept vehicles and production HMI programs

Résumé des exigences :

  • Strong experience in DiSTI GL Studio
  • Understanding of real-time graphics pipelines and embedded HMI constraints
  • Motion graphics and interaction design skills
  • Shader/material understanding is a plus
  • Comfortable working with designers and software engineers

Outils et compétences

Source et dates

Site carrière / système de candidatures · bamboohr

Date publiée par l’employeur
2026-05-11
Première détection par notre source
2026-10-08
Mise à jour du dossier source
2026-10-09

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

DomaineDesign et création
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Ottawa Infotainment

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Building In-Vehicle Experiences (Software & Hardware) in Tomorrow's Vehicles

Description complète de l’entreprise

We build in-cabin experiences (software and hardware) for tomorrow's next-generation vehicles. From 1-off concepts to production vehicles our designs and engineering code are already in millions of vehicles.

Abonnés LinkedIn
844
Personnes associées sur LinkedIn
7
Bureaux déclarés
  • 2495 Lancaster Rd, Suite 202, Ottawa, Ontario K1B 4L5, CA
Autres noms enregistrés
  • Ottawa Infotainment
Le profil indique une agence de recrutement
Non

We build in-cabin experiences (software and hardware) for tomorrow's next-generation vehicles. From 1-off concepts to production vehicles our designs and engineering code are already in millions of vehicles.

ChampValeur
SecteurMotor Vehicle Parts Manufacturing
Taille11-50 employees
Siège socialOttawa, Ontario
Type d’organisationPrivately Held
Fondée en2020
Offres sur Jobsy4
LinkedInVoir la page
Description

About the Role
We’re looking for a Technical Artist who can bridge design and engineering to create production-ready digital cockpit experiences.

This role blends visual storytelling, real-time graphics, animation, and embedded HMI development.

If you love building interfaces that move, respond and feel alive — we’d like to meet you.

What You’ll Work On

  • Design and implement next-generation instrument clusters and cockpit HMIs
  • Build interactive graphics and animations in DiSTI GL Studio
  • Translate design concepts into performant embedded HMI assets
  • Develop motion behaviors, transitions, widgets and visual systems
  • Collaborate with UX, software and systems teams to support production programs
  • Support concept vehicles, production HMIs, and advanced demonstrations

Core Skills

  • Strong experience in DiSTI GL Studio
  • Understanding of real-time graphics pipelines and embedded HMI constraints
  • Motion graphics, interaction design and visual systems thinking
  • Shader/material understanding is a plus
  • Comfortable working with designers and software engineers alike

Bonus Skills

  • Unity
  • Crank Storyboard
  • Unreal, Blender, TouchDesigner, After Effects
  • Automotive HMI frameworks or cluster development experience

Why Join OI

  • Work on future-forward cockpit experiences, not generic dashboards
  • Help define the visual language of next-generation vehicles
  • Build HMIs seen by millions, not hidden internal tools
  • Work alongside product visionaries, engineers and automotive pioneers

Emplois semblables

  • Senior Technical Artist (Graphics)

    Burnaby, BC
    HybrideTemps plein

    SkyBox Labs

    7+ ansCandidates need 7+ years of game development experience in technical art, including at least one shipped AAA title. They need strong Unreal Engine 5 rendering knowledge, shader and material skills, hands-on GPU profiling experience, and Python scripting.

    Unreal Engine 5, Unreal Insights, RenderDoc, PIX, Python, Autodesk Maya

  • Technical Artist - Games (Hard Rock Games)

    Ontario
    TélétravailTemps plein

    Hard Rock Digital

    4+ ansCandidates need 4+ years as a Technical Artist or in a similar role, ideally in mobile or social games. They need strong Unity skills, experience with Spine and 3D software such as Blender or 3ds Max, and a good eye for visual detail.

    Unity, Spine, 3ds Max, Blender, Adobe Photoshop, After Effects

  • Senior Technical Artist – Character Rigging & Technology

    Vancouver, BC

    Electronic Arts

    6+ ansCandidates need 6+ years of games or cinematic production experience in technical art, rigging or animation technology. Electronic Arts asks for strong character rigging skills, Python or C# scripting, and experience with Maya and Houdini.

    Maya, Houdini, Frostbite, Unreal, Unity

    Senior Technical Artist (Apex Legends)

    Vancouver, BC

    Electronic Arts

    Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.

    Maya, Python

  • Technical Artist (Unreal Engine)

    Montréal, QC
    Sur placeTemps plein

    Chewi Creative

    2+ ansCandidates need a bachelor's degree in a computer-related field or equivalent experience, 2+ years building games or VR in Unreal Engine or Unity, and strong communication and collaboration skills. Raytracing and C++ or Python are preferred.

    Unreal Engine, Unity, Maya, MotionBuilder, Blueprints

  • Technical Artist

    Montréal, QC
    TélétravailTemps plein

    META4

    Candidates need experience shipping at least two titles, deep knowledge of modern game engines, and strong shader and scripting skills. Unreal Engine, programming and VR knowledge are extra assets.

    Unreal Engine, Blueprints

  • Senior Technical Artist

    Montréal, QC

    Eidos-Montréal

    6+ ansCandidates need 6+ years as a technical artist, a diploma in programming or 3D art, AA to AAA shipping experience, and advanced Unreal Engine 5 skills. Knowledge of shaders, scripting, and performance profiling is expected.

    Unreal Engine 5, Photoshop, Blender, Maya, Substance, Houdini

  • Senior Technical Artist - Characters (Unreal)

    Montréal, QC
    Sur placeTemps plein

    Ubisoft

    Ubisoft asks for hands-on experience with a full character pipeline and game-engine integration. Candidates need working knowledge of rigging and animation, polygon and material budgets, and setting up character production workflows. Unreal Engine 5 experience is preferred, or Unreal Engine 4 pipeline experience.

    Unreal Engine

Lieux et modes de travail

Lieux

Tout le CanadaTélétravail · Hybride · Sur place · Sur le terrain

Astuce : ajoutez le télétravail pour élargir la recherche.

Exclure des lieux

Mode de travail

Offres de cette entreprise dans les résultats

Voici les offres de cette entreprise chargées dans votre recherche. Elle peut avoir d’autres postes ouverts.