Postuler

Publié il y a 67 mois

Lighting artist

@ AdGlobe

Montréal, Québec

Sur placeTemps plein5+ ans d’expérience
Postuler
SIGNAUX

En bref

AdGlobe Canada is hiring a full-time Lighting Artist to create high-quality environment lighting for game worlds, balancing visual quality with performance. The role requires 5+ years of shipped AAA lighting experience and Unreal Engine or equivalent skills. Benefits include 4 weeks vacation, 10 personal days, and a flexible schedule.

Responsabilités :

  • Create environment lighting for interiors, exteriors, characters and cinematics
  • Balance performance and visual quality
  • Set up lighting production workflows and best practices
  • Translate concept art into real-time lighting
  • Debug and optimize lighting scenarios

Résumé des exigences :

  • 5+ years shipped lighting experience, preferably AAA titles
  • Unreal Engine or equivalent game engine experience
  • Degree or diploma in fine arts, film, animation or related field
  • Strong understanding of color, materials, mood and light
  • Must be able to work in Canada

Outils et compétences

Source et dates

Site carrière / système de candidatures · smartrecruiters

Date publiée par l’employeur
2021-05-03
Première détection par notre source
2026-10-11
Mise à jour du dossier source
2026-10-11

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDesign et création
Expérience5 an(s) et plus
Heures par semaine40 (estimé)
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
FormationCollégial (DEC) (préféré)
Domaines d’étudesFine Arts, Film, Animation
Avantages mentionnésCongés payés généreux, Horaire flexible

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

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Offres sur Jobsy4
Description

Company Description

Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.

We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.

Job Description

· Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements

· Balance performance and visual quality with your lighting

· Identify and set up best practices of production workflow

· Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…)

· Create lighting for interiors, exteriors, character set-ups, and cinematics.

· Work to meet Production deadlines

· Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features

· Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements

· Debug and optimize lighting scenarios as required

· Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes

· Translate conceptual illustrations into outstanding real-time lighting

· Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs

· Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production

Qualifications

  • 5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist
  • Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline
  • Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite)
  • Excellent understanding of color, materials, mood, space and the properties of light
  • An interest in Photography and Cinematography
  • Experience with Maya or Blender or equivalent DCC is a plus
  • The ability to learn and adapt quickly
  • Must be able to work in Canada

Additional Information

4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.

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