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Publié il y a 13 jours

Senior Lighting Artist - Sledgehammer Games

@ SLEDGEHAMMER GAMES TORONTO ULC

Toronto, Ontario

8+ ans d’expérience
Postuler
SIGNAUX

En bref

Sledgehammer Games Toronto ULC is hiring a Senior Lighting Artist for its Toronto studio, a hybrid role creating gameplay and cinematic lighting for first-person shooters. The work covers lighting pipelines, sky dome and cloud assets, and mentoring other lighting artists. The posting states a base pay range of $130,140 to $171,960 CAD and hybrid work with in-studio days.

Responsabilités :

  • Create gameplay and cinematic lighting from art director direction
  • Keep lighting assets within runtime and disk budgets
  • Build lighting pipelines and best practices
  • Collaborate with Character, VFX and Environment Art teams
  • Create sky dome and cloud assets

Résumé des exigences :

  • 8+ years of lighting experience in the games industry
  • Strong Maya and Photoshop skills
  • In-depth knowledge of physically based lighting
  • Proven track record leading teams
  • Experience with Unreal, Unity or proprietary engines

Outils et compétences

Avantages mentionnés

Assurance maladieSoins dentairesSoins de la vue
Source et dates

Site carrière / système de candidatures · phenom

Date publiée par l’employeur
2026-10-29
Première détection par notre source
2026-10-09
Mise à jour du dossier source
2026-11-04

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDesign et création
Expérience8 an(s) et plus
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Candidatures encouragéesFemmes
Avantages mentionnésAide à la réinstallation, Prime de rendement

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

SLEDGEHAMMER GAMES TORONTO ULC

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

We are Game Makers.

Description complète de l’entreprise

Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.

Abonnés LinkedIn
78 217
Personnes associées sur LinkedIn
458
Bureaux déclarés
  • Foster City, CA, US
  • Melbourne, VIC, AU
  • Guildford, GB
  • Toronto, CA
Catégories d’activité
  • Publishing
  • Computer
  • Video Games
Autres noms enregistrés
  • SLEDGEHAMMER GAMES UK LIMITED
  • SLEDGEHAMMER GAMES TORONTO ULC
  • Sledgehammer Games
Spécialités
  • Video Games
  • Art
  • Design
  • Engineering
  • Programming
  • VFX
  • UX
  • UI
  • Quality Assurance
  • Gaming
  • Audio
  • and Entertainment
Le profil indique une agence de recrutement
Non
Investissement total déclaré
0

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game…

ChampValeur
SecteurSoftware Development
Taille201-500 employees
Siège socialFoster City, CA
Type d’organisationPublic Company
Fondée en2009
SpécialitésVideo GamesArtDesignEngineeringProgrammingVFXUXUIQuality AssuranceGaming
Offres sur Jobsy10
LinkedInVoir la page
Description

Job Title:

Senior Lighting Artist - Sledgehammer Games

Requisition ID:

R027907

Job Opening Type:

New Position / Headcount

:

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles including Call of Duty: Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III.

As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.

We are excited to invite a talented and passionate developer to join our growing team as an Senior Lighting Artist based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.

Please note: This is not a remote role. This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.

Your Mission

Are you a video games enthusiast who enjoys first-person-shooters and has a passion for digital lighting, art, and photo realistic quality?

The lighting team are the gatekeepers of mood, visual storytelling, and are one of the primary drivers of player emotion. We work closely with our art and creative directors to evoke player emotion and drive what’s most important to us: Gameplay. In this role, you will be an integral, and critical member of our small but agile team. As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.

  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director
  • Ensure that lighting assets meet runtime and disk budgeting requirements.
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead
  • Work collaboratively with other departments: Character, VFX, and especially Environment Art
  • Work independently and with other leads and directors to create an optimal lighting pipeline for the product
  • Stay current with industry lighting techniques
  • Work with Rendering engineers to push our engine further
  • Creation of the sky dome and cloud assets
  • Find creative ways to set industry standards
  • Create workflows and best practices for the lighting team
  • Mentor other Lighting artists, and help build an environment of creativity, trust and excellence

Minimum Requirements

  • Extensive experience in a Lighting role in the gaming industry (+8 years)
  • Excellent working knowledge of Maya and Photoshop or equivalent
  • In-depth knowledge of physically based lighting
  • Strong understanding of advanced lighting fundamentals
  • Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
  • Proven track-record of leading and inspiring teams
  • Understanding of composition and the ability to enhance mood with lighting
  • Effectively use color grading and post effects to enhance the final image
  • Working knowledge of industry standard rendering concepts and processes
  • Experienced with Unreal, Unity, or other proprietary engines
  • Experience with PBR & HDR lighting
  • Familiarity with ray tracing/path tracing systems
  • Ability to use AI as a development tool

Extra Points

  • Experience with one or more scripting/programming languages
  • Experience with Houdini
  • Knowledge of photography principles and image correction techniques
  • Experience playing Call of Duty or similar FPS games

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Ready to Activate Your Future?

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Extended health plan, including medical, dental, vision, lif

    ted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;

  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.

The standard base pay range for this role is $130,140.00 - $171,960.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.

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