Postuler

Publié il y a 3 mois

Senior Lighting Artist

@ Torn Banner

Télétravail au Canada

120k–150k $/anTélétravailTemps plein
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SIGNAUX

En bref

Torn Banner Studios is hiring a Senior Lighting Artist to create realistic, atmospheric lighting for indoor and outdoor environments in a multiplayer video game. The work covers dynamic or baked real-time lighting, lighting that balances visual quality with performance, and collaboration with environment, technical and VFX artists. The role pays $120,000 to $150,000 per year, is full-time, and allows remote, hybrid or on-site work for Ontario or Quebec residents or those willing to relocate to Ontario.

Salaire :

120 000 $–150 000 $ par année

Responsabilités :

  • Create and implement realistic indoor and outdoor lighting
  • Set up dynamic or baked real-time lighting
  • Balance visual quality and performance across platforms
  • Develop lighting for times of day and weather
  • Resolve lighting, shadow and exposure issues

Résumé des exigences :

  • Professional experience as a game Lighting Artist
  • Strong understanding of realistic lighting and color theory
  • Experience with Unreal Engine
  • Good understanding of PBR materials and post-processing
  • Ability to troubleshoot rendering issues independently
  • Portfolio showing strong environment lighting

Outils et compétences

Avantages mentionnés

Congés payésCongé parentalOptions d’achat
Source et dates

Site carrière / système de candidatures · bamboohr

Date publiée par l’employeur
2026-08-25
Première détection par notre source
2026-10-08
Mise à jour du dossier source
2026-10-23

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDesign et création
Heures par semaine40 (estimé)
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau, Domicile
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish
Candidatures encouragéesPersonnes handicapées
Avantages mentionnésCongés payés généreux, Horaire flexible, Congé parental généreux, Actions ou participation

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Torn Banner

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Creators of Chivalry: Medieval Warfare and Chivalry 2, based in Toronto, Canada.

Description complète de l’entreprise

Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from the thunder of cavalry charges, to storms of flaming arrows, castle sieges and more!

Abonnés LinkedIn
14 722
Personnes associées sur LinkedIn
99
Bureaux déclarés
  • Toronto, Ontario, CA
Catégories d’activité
  • Gaming
Autres noms enregistrés
  • Torn Banner
  • Torn Banner Studios
Le profil indique une agence de recrutement
Non
Investissement total déclaré
0

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a…

ChampValeur
SecteurComputer Games
Taille51-200 employees
Siège socialToronto, Ontario
Type d’organisationPrivately Held
Fondée en2010
Offres sur Jobsy5
LinkedInVoir la page
Description

The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

The Role

We are looking for a Senior Lighting Artist to join our team and help create visually stunning, realistic environments for a multiplayer video game. You will be responsible for designing and implementing lighting that enhances realism, atmosphere, gameplay readability, and player immersion across a variety of environments and gameplay scenarios.

You will work closely with Environment Artists, Level Designers, Technical Artists, VFX Artists, and the Art Director to establish lighting that aesthetic, engaging, and realistic, while supporting the technical and gameplay needs of an online real-time multiplayer experience.

*Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.*

Responsibilities

  • Create and implement realistic lighting for indoor and outdoor game environments.
  • Establish lighting moods and visual storytelling while maintaining a consistent realistic art direction.
  • Set up dynamic and/or baked real-time lighting depending on the game’s technical requirements.
  • Balance visual quality and performance across target platforms.
  • Ensure lighting supports gameplay readability, navigation, and player awareness without compromising realism.
  • Develop lighting setups for different times of day, weather conditions, and environmental scenarios.
  • Work with environment and level artists to ensure materials, geometry, and lighting work together convincingly.
  • Identify and resolve lighting, shadow, exposure, reflection, and visibility issues.
  • Optimize lighting and related rendering features for multiplayer environments and performance budgets.
  • Create lighting setups that remain effective across different player viewpoints and gameplay situations.
  • Collaborate with Technical Artists and Programmers on lighting technology, shaders, rendering features, and optimization.
  • Participate in visual reviews and iterate based on feedback from the Lead Environment Artist, Art Director and broader development team.
  • Help establish and maintain lighting workflows, best practices, and documentation.
  • Contribute to improving the game's overall visual quality and lighting pipeline.

Requirements

  • Professional experience as a Lighting Artist in games
  • Strong understanding of realistic lighting principles, color theory, composition, exposure, and photography/cinematography.
  • Experience creating lighting for realistic 3D environments.
  • Strong understanding of real-time rendering and the performance implications of lighting techniques.
  • Experience with Unreal Engine
  • Good understanding of (PBR), materials, reflections, shadows, and post-processing.
  • Ability to troubleshoot lighting and rendering issues independently.
  • Strong artistic eye and attention to detail.
  • A portfolio demonstrating strong environment lighting and realistic visual work.

Bonus

  • Experience lighting for multiplayer or large-scale games.
  • Experience with post-process effects and color grading within Unreal Engine.
  • Experience with Unreal Engine's Lumen, virtual shadow maps, or other modern real-time GI solutions.
  • Experience lighting for real-time games with a cinema/film style art direction.
  • Experience creating dynamic time-of-day and weather lighting systems.
  • Understanding of optimization techniques for large multiplayer maps.
  • Experience with profiling and debugging GPU/rendering performance.

Benefits & Perks

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit We are Torn Banner Studios .

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation

  • The pay range for this role is $120,000 to $150,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.

Transparency on use of AI and position vacancy

  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidate's approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

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