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Senior Lighting Artist - Assassin's Creed Franchise

@ Ubisoft

Québec, Québec

Sur placeTemps plein
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Ubisoft is hiring a Senior Lighting Artist at its Quebec City studio to create gameplay and cinematic lighting for the Assassin's Creed franchise. The role shapes atmosphere, balances visual quality against engine performance, and works within a small team and production schedules. Experience in AAA lighting is preferred.

Responsabilités :

  • Create lighting for gameplay and cinematics
  • Optimize lighting for performance and engine limits
  • Collaborate with technical directors and programming teams
  • Submit lighting for review and make changes
  • Fix lighting bugs reported by testing

Résumé des exigences :

  • Solid AAA video game lighting experience
  • In-depth knowledge of light, colour and composition
  • Real-time and pre-rendered lighting techniques
  • Ability to organize work and take initiative
  • Collaboration across disciplines
Source et dates

Site carrière / système de candidatures · smartrecruiters

Date publiée par l’employeur
2026-11-12
Première détection par notre source
2026-11-12
Mise à jour du dossier source
2026-11-12

Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.

Détails du poste

NiveauSenior
DomaineDesign et création
Heures par semaine40 (estimé)
Déplacementsavion : aucun · route : aucun
Milieu de travailBureau
PositionSurtout assis
Exigences physiquesphysique faible · ordinateur élevé
LanguesEnglish

Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.

Ubisoft

Profil d’entreprise sauvegardé

Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.

Description complète de l’entreprise

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Abonnés LinkedIn
1 454 482
Personnes associées sur LinkedIn
21 920
Bureaux déclarés
  • 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
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  • Plaça d'Ernest Lluch i Martin, 5, Barcelona, Catalonia 08019 , ES
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  • 7, Rue du Faubourg Poissonnière, Paris, Île-de-France 75010, FR
  • 67, Rue Blomet, Paris, Île-de-France 75015, FR
  • Presnenskaya naberezhnaya 8, Moscow, Moscow City 123112, RU
  • Östermalmsgatan 87c, Stockholm, Stockholm County 114 59, SE
  • Avinguda Diagonal, 200, Barcelona, Catalonia 08018, ES
  • Calle Playa de Liencres 2 planta 1, puerta 2, Las Rozas, 28290, ES
  • ul. Domaniewska 39A, Warszawa, 02-672, PL
  • Strada Jiului 8, Bucharest, 013219, RO
  • Vitse-Admirala Zhukova Ln, 17/19, Odesa, 65000, UA
  • bulevard Tsarigradsko shose 47a, Sofia, Sofia City 1124, BG
  • Borupvang 2B, sal 1th, Ballerup, 2750 , DK
  • Kumpulantie 3, Helsinki, 00520, FI
  • Rijnzathe 7, De Meern, Utrecht 3454 PV, NL
  • Elisabeth-Schwarzhaupt-Platz 5, Berlin, 10115, DE
  • Hardenbergstr. 32, Berlin, 10623, DE
  • Römerpassage 1, Mainz, Rhineland-Palatinate 55116, DE
  • Imperial House, Holly Walk, Royal Leamington Spa, GB
  • Haymarket, Newcastle upon Tyne, England NE1 7, GB
  • Partnership House, Regent Farm Rd, Gosforth, Newcastle, GB
  • 65 Goswell Road, London, England EC1V 7EN, GB
  • Walnut Tree Close, Guildford, England, GB
  • Yas Creative Hub, Building 4, Podium 3, Abu Dhabi, AE
  • 6th floor, sigma building, Hiranandani Gardens, Powai,, Mumbai, IN
  • 1F and 2F of Building B2, 1F of Building B3,Tianfu Software Park, Tian Fu Avenue, High Technology Zone,, Chengdu, 610041, CN
  • 3F, Building 3,No. 3, Gui Qing Road (entrance on Quan Zhou Road), Shanghai, 200233, CN
  • KDX Ebisu Bldg 2F. 4-3-8 Ebisu Shibuya-ku, Tokyo, JP
  • Nakatsu Center Building 3F 1-11-1 Nakatsu Kita-ku, Osaka, JP
  • 432 SamSung-Ro, GangNam-Gu,, Seoul, KR
  • 5/F., NO. 6, LN. 360, SEC. 1, NEIHU RD., NEIHU DIST., TAIPEI CITY 114, Taiwan, TW
  • Address: 6F, 205 Tran Phu, Phuoc Ninh, Hai Chau, Da Nang, VN
  • 1/2-14 Mountain St, Ultimo NSW 2007, Sydney, AU
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  • 925 North Point Parkway, Suite 110, Alpharetta, GA 30005, US
Catégories d’activité
  • Media and Entertainment
  • Gaming
  • Digital Entertainment
  • Publishing
  • Software
  • Content
  • Film
  • Mobile
  • Online Games
  • Video Games
Autres noms enregistrés
  • Ubisoft
Spécialités
  • Video Games
  • Video Game Development
  • Video Game Production
  • Video Game Marketing
  • Video Game Design
  • Level Design
  • Programming
  • Online Programming
  • Transmedia
  • Art
  • Audio
  • IT
  • Marketing
  • Community Management
  • Production
  • and Creativity
Le profil indique une agence de recrutement
Non
Investissement total déclaré
770 650 631

La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…

ChampValeur
SecteurComputer Games
Taille10,001+ employees
Siège socialSaint-Mandé, Île-de-France
Type d’organisationPublic Company
Fondée en1986
SpécialitésVideo GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt
Offres sur Jobsy130
LinkedInVoir la page
Description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a lighting artist at Ubisoft Quebec City, you will create lighting for gameplay and cinematics for the Assassin’s Creed franchise. You will shape atmosphere and guide players’ attention while supporting the artistic direction, gameplay, and narrative.

Working within a small team, you will organize your work, take initiative, and collaborate with the teams your work depends on. You will help safeguard game performance and establish good lighting practices while respecting engine limitations and production schedules.

What you’ll do

  • Review game design documents and artistic direction to propose suitable lighting and atmosphere
  • Optimize lighting effects to balance visual quality, performance, and engine limitations
  • Collaborate with the graphics technical director and programming teams to create lighting tools and features
  • Design lighting systems, moods, and planned atmospheric elements that support gameplay and showcase other teams’ contributions
  • Help establish good lighting practices with other teams to maintain game quality and performance
  • Submit lighting for review by the art and technical directors and make the requested changes
  • Check in-game lighting quality after integration and make improvements as needed
  • Coordinate technical lighting discussions with other disciplines, production sites, and outsourcing teams to investigate and resolve problems
  • Fix lighting bugs reported by testing teams
  • Carry out other related tasks

Qualifications

What you bring to the team

  • Solid experience in lighting in the video game industry, ideally in AAA game production
  • In-depth knowledge of light behaviour, colour, and image composition
  • Good artistic knowledge of real-time and pre-rendered lighting techniques, along with an understanding of engine constraints
  • The ability to organize your work, take initiative, and move tasks forward proactively
  • Resourcefulness, creative problem-solving skills, and attention to detail
  • The ability to collaborate across disciplines, welcome feedback, and adapt to change
  • Knowledge of other game development disciplines and how their work connects with lighting production

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or project links showcasing your relevant lighting work

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