Publié il y a 4 heures
Senior Lighting Artist - Assassin's Creed Franchise
@ Ubisoft
Québec, Québec
En bref
Ubisoft is hiring a Senior Lighting Artist at its Quebec City studio to create gameplay and cinematic lighting for the Assassin's Creed franchise. The role shapes atmosphere, balances visual quality against engine performance, and works within a small team and production schedules. Experience in AAA lighting is preferred.
Responsabilités :
- Create lighting for gameplay and cinematics
- Optimize lighting for performance and engine limits
- Collaborate with technical directors and programming teams
- Submit lighting for review and make changes
- Fix lighting bugs reported by testing
Résumé des exigences :
- Solid AAA video game lighting experience
- In-depth knowledge of light, colour and composition
- Real-time and pre-rendered lighting techniques
- Ability to organize work and take initiative
- Collaboration across disciplines
Source et dates
Site carrière / système de candidatures · smartrecruiters
- Date publiée par l’employeur
- 2026-11-12
- Première détection par notre source
- 2026-11-12
- Mise à jour du dossier source
- 2026-11-12
Ces dates décrivent le dossier source, pas une vérification en direct du recrutement. Consultez l’offre originale.
Détails du poste
| Niveau | Senior |
| Domaine | Design et création |
| Heures par semaine | 40 (estimé) |
| Déplacements | avion : aucun · route : aucun |
| Milieu de travail | Bureau |
| Position | Surtout assis |
| Exigences physiques | physique faible · ordinateur élevé |
| Langues | English |
Résumé et détails rédigés par l’IA à partir de l’offre; l’offre de l’employeur fait foi.
Ubisoft
Profil d’entreprise sauvegardé
Renseignements historiques provenant d’un profil The Jobs API sauvegardé (champs LinkedIn/Crunchbase). Ils ne sont pas vérifiés en temps réel; les chiffres peuvent avoir changé. Les valeurs manquantes restent inconnues.
Description complète de l’entreprise
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
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- Catégories d’activité
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Autres noms enregistrés
- Ubisoft
- Spécialités
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Le profil indique une agence de recrutement
- Non
- Investissement total déclaré
- 770 650 631
La devise et la date d’observation ne sont pas fournies; ce n’est ni une valorisation actuelle ni une ronde de financement.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Champ | Valeur |
|---|---|
| Secteur | Computer Games |
| Taille | 10,001+ employees |
| Siège social | Saint-Mandé, Île-de-France |
| Type d’organisation | Public Company |
| Fondée en | 1986 |
| Spécialités | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Offres sur Jobsy | 130 |
| Voir la page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a lighting artist at Ubisoft Quebec City, you will create lighting for gameplay and cinematics for the Assassin’s Creed franchise. You will shape atmosphere and guide players’ attention while supporting the artistic direction, gameplay, and narrative.
Working within a small team, you will organize your work, take initiative, and collaborate with the teams your work depends on. You will help safeguard game performance and establish good lighting practices while respecting engine limitations and production schedules.
What you’ll do
- Review game design documents and artistic direction to propose suitable lighting and atmosphere
- Optimize lighting effects to balance visual quality, performance, and engine limitations
- Collaborate with the graphics technical director and programming teams to create lighting tools and features
- Design lighting systems, moods, and planned atmospheric elements that support gameplay and showcase other teams’ contributions
- Help establish good lighting practices with other teams to maintain game quality and performance
- Submit lighting for review by the art and technical directors and make the requested changes
- Check in-game lighting quality after integration and make improvements as needed
- Coordinate technical lighting discussions with other disciplines, production sites, and outsourcing teams to investigate and resolve problems
- Fix lighting bugs reported by testing teams
- Carry out other related tasks
Qualifications
What you bring to the team
- Solid experience in lighting in the video game industry, ideally in AAA game production
- In-depth knowledge of light behaviour, colour, and image composition
- Good artistic knowledge of real-time and pre-rendered lighting techniques, along with an understanding of engine constraints
- The ability to organize your work, take initiative, and move tasks forward proactively
- Resourcefulness, creative problem-solving skills, and attention to detail
- The ability to collaborate across disciplines, welcome feedback, and adapt to change
- Knowledge of other game development disciplines and how their work connects with lighting production
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio or project links showcasing your relevant lighting work
Journal
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