Dialogue Designer - Sledgehammer Games
Toronto, ONActivision
3+ ansActivision needs at least three years of game audio development experience, including one shipped major title. Candidates should know dialogue editing, linear and interactive systems, and audio on PS5, Xbox Series X and PC, plus a major DAW and middleware like Wwise or FMOD.
Wwise, FMOD, Digital audio workstation, Proprietary dialogue tools
Senior Lighting Artist - Sledgehammer Games
Toronto, ONActivision
8+ ansCandidates need 8+ years of lighting experience in the games industry, strong skill in Maya and Photoshop, and deep knowledge of physically based lighting, color, exposure and rendering. Experience leading teams and working in Unreal, Unity or a proprietary engine is required.
Maya, Photoshop, Unreal Engine, Unity, Houdini